More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
@@ -660,7 +660,7 @@ namespace Game.AI
case SmartEvents.GameEventEnd:
{
var events = Global.GameEventMgr.GetEventMap();
if (e.Event.gameEvent.gameEventId >= events.Length || !events[e.Event.gameEvent.gameEventId].isValid())
if (e.Event.gameEvent.gameEventId >= events.Length || !events[e.Event.gameEvent.gameEventId].IsValid())
return false;
break;
@@ -1139,7 +1139,7 @@ namespace Game.AI
}
GameEventData eventData = events[eventId];
if (!eventData.isValid())
if (!eventData.IsValid())
{
Log.outError(LogFilter.Sql, "SmartAIMgr: Entry {0} SourceType {1} Event {2} Action {3} uses non-existent event, eventId {4}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.Action.gameEventStop.id);
return false;
@@ -1158,7 +1158,7 @@ namespace Game.AI
}
GameEventData eventData = events[eventId];
if (!eventData.isValid())
if (!eventData.IsValid())
{
Log.outError(LogFilter.Sql, "SmartAIMgr: Entry {0} SourceType {1} Event {2} Action {3} uses non-existent event, eventId {4}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.Action.gameEventStart.id);
return false;