More refactoring of code.
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@@ -660,7 +660,7 @@ namespace Game.AI
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case SmartEvents.GameEventEnd:
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{
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var events = Global.GameEventMgr.GetEventMap();
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if (e.Event.gameEvent.gameEventId >= events.Length || !events[e.Event.gameEvent.gameEventId].isValid())
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if (e.Event.gameEvent.gameEventId >= events.Length || !events[e.Event.gameEvent.gameEventId].IsValid())
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return false;
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break;
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@@ -1139,7 +1139,7 @@ namespace Game.AI
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}
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GameEventData eventData = events[eventId];
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if (!eventData.isValid())
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if (!eventData.IsValid())
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{
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Log.outError(LogFilter.Sql, "SmartAIMgr: Entry {0} SourceType {1} Event {2} Action {3} uses non-existent event, eventId {4}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.Action.gameEventStop.id);
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return false;
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@@ -1158,7 +1158,7 @@ namespace Game.AI
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}
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GameEventData eventData = events[eventId];
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if (!eventData.isValid())
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if (!eventData.IsValid())
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{
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Log.outError(LogFilter.Sql, "SmartAIMgr: Entry {0} SourceType {1} Event {2} Action {3} uses non-existent event, eventId {4}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.Action.gameEventStart.id);
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return false;
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