More refactoring of code.
This commit is contained in:
@@ -392,13 +392,13 @@ namespace Game.AI
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if (me == null)
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break;
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var threatList = me.GetThreatManager().getThreatList();
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var threatList = me.GetThreatManager().GetThreatList();
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foreach (var refe in threatList)
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{
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Unit target = Global.ObjAccessor.GetUnit(me, refe.getUnitGuid());
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Unit target = Global.ObjAccessor.GetUnit(me, refe.GetUnitGuid());
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if (target != null)
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{
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me.GetThreatManager().modifyThreatPercent(target, e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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me.GetThreatManager().ModifyThreatPercent(target, e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_THREAT_ALL_PCT: Creature guidLow {0} modify threat for unit {1}, value {2}",
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me.GetGUID().ToString(), target.GetGUID().ToString(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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}
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@@ -418,7 +418,7 @@ namespace Game.AI
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{
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if (IsUnit(obj))
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{
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me.GetThreatManager().modifyThreatPercent(obj.ToUnit(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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me.GetThreatManager().ModifyThreatPercent(obj.ToUnit(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow {0} modify threat for unit {1}, value {2}",
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me.GetGUID().ToString(), obj.GetGUID().ToString(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
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}
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@@ -2913,7 +2913,7 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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{
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Player member = groupRef.GetSource();
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if (member)
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@@ -3118,10 +3118,10 @@ namespace Game.AI
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{
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if (me != null)
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{
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var threatList = me.GetThreatManager().getThreatList();
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var threatList = me.GetThreatManager().GetThreatList();
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foreach (var i in threatList)
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{
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Unit temp = Global.ObjAccessor.GetUnit(me, i.getUnitGuid());
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Unit temp = Global.ObjAccessor.GetUnit(me, i.GetUnitGuid());
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if (temp != null)
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if (e.Target.hostilRandom.maxDist == 0 || me.IsWithinCombatRange(temp, (float)e.Target.hostilRandom.maxDist))
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l.Add(temp);
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@@ -3157,7 +3157,7 @@ namespace Game.AI
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Group lootGroup = me.GetLootRecipientGroup();
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if (lootGroup)
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{
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for (GroupReference refe = lootGroup.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = lootGroup.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player recipient = refe.GetSource();
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if (recipient)
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