More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+21 -21
View File
@@ -61,27 +61,27 @@ namespace Game.BattleFields
m_saveTimer = 60000;
// Load from db
if ((Global.WorldMgr.getWorldState(WGWorldStates.Active) == 0) && (Global.WorldMgr.getWorldState(WGWorldStates.Defender) == 0) && (Global.WorldMgr.getWorldState(WGConst.ClockWorldState[0]) == 0))
if ((Global.WorldMgr.GetWorldState(WGWorldStates.Active) == 0) && (Global.WorldMgr.GetWorldState(WGWorldStates.Defender) == 0) && (Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]) == 0))
{
Global.WorldMgr.setWorldState(WGWorldStates.Active, 0);
Global.WorldMgr.setWorldState(WGWorldStates.Defender, RandomHelper.URand(0, 1));
Global.WorldMgr.setWorldState(WGConst.ClockWorldState[0], m_NoWarBattleTime);
Global.WorldMgr.SetWorldState(WGWorldStates.Active, 0);
Global.WorldMgr.SetWorldState(WGWorldStates.Defender, RandomHelper.URand(0, 1));
Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_NoWarBattleTime);
}
m_isActive = Global.WorldMgr.getWorldState(WGWorldStates.Active) != 0;
m_DefenderTeam = Global.WorldMgr.getWorldState(WGWorldStates.Defender);
m_isActive = Global.WorldMgr.GetWorldState(WGWorldStates.Active) != 0;
m_DefenderTeam = Global.WorldMgr.GetWorldState(WGWorldStates.Defender);
m_Timer = Global.WorldMgr.getWorldState(WGConst.ClockWorldState[0]);
m_Timer = Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]);
if (m_isActive)
{
m_isActive = false;
m_Timer = m_RestartAfterCrash;
}
SetData(WGData.WonA, Global.WorldMgr.getWorldState(WGWorldStates.AttackedA));
SetData(WGData.DefA, Global.WorldMgr.getWorldState(WGWorldStates.DefendedA));
SetData(WGData.WonH, Global.WorldMgr.getWorldState(WGWorldStates.AttackedH));
SetData(WGData.DefH, Global.WorldMgr.getWorldState(WGWorldStates.DefendedH));
SetData(WGData.WonA, Global.WorldMgr.GetWorldState(WGWorldStates.AttackedA));
SetData(WGData.DefA, Global.WorldMgr.GetWorldState(WGWorldStates.DefendedA));
SetData(WGData.WonH, Global.WorldMgr.GetWorldState(WGWorldStates.AttackedH));
SetData(WGData.DefH, Global.WorldMgr.GetWorldState(WGWorldStates.DefendedH));
foreach (var gy in WGConst.WGGraveYard)
{
@@ -163,13 +163,13 @@ namespace Game.BattleFields
bool m_return = base.Update(diff);
if (m_saveTimer <= diff)
{
Global.WorldMgr.setWorldState(WGWorldStates.Active, m_isActive);
Global.WorldMgr.setWorldState(WGWorldStates.Defender, m_DefenderTeam);
Global.WorldMgr.setWorldState(WGConst.ClockWorldState[0], m_Timer);
Global.WorldMgr.setWorldState(WGWorldStates.AttackedA, GetData(WGData.WonA));
Global.WorldMgr.setWorldState(WGWorldStates.DefendedA, GetData(WGData.DefA));
Global.WorldMgr.setWorldState(WGWorldStates.AttackedH, GetData(WGData.WonH));
Global.WorldMgr.setWorldState(WGWorldStates.DefendedH, GetData(WGData.DefH));
Global.WorldMgr.SetWorldState(WGWorldStates.Active, m_isActive);
Global.WorldMgr.SetWorldState(WGWorldStates.Defender, m_DefenderTeam);
Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_Timer);
Global.WorldMgr.SetWorldState(WGWorldStates.AttackedA, GetData(WGData.WonA));
Global.WorldMgr.SetWorldState(WGWorldStates.DefendedA, GetData(WGData.DefA));
Global.WorldMgr.SetWorldState(WGWorldStates.AttackedH, GetData(WGData.WonH));
Global.WorldMgr.SetWorldState(WGWorldStates.DefendedH, GetData(WGData.DefH));
m_saveTimer = 60 * Time.InMilliseconds;
}
else
@@ -1194,7 +1194,7 @@ namespace Game.BattleFields
break;
}
_state = (WGGameObjectState)Global.WorldMgr.getWorldState(_worldState);
_state = (WGGameObjectState)Global.WorldMgr.GetWorldState(_worldState);
switch (_state)
{
case WGGameObjectState.NeutralIntact:
@@ -1449,7 +1449,7 @@ namespace Game.BattleFields
public void Save()
{
Global.WorldMgr.setWorldState(_worldState, (ulong)_state);
Global.WorldMgr.SetWorldState(_worldState, (ulong)_state);
}
public ObjectGuid GetGUID() { return _buildGUID; }
@@ -1568,7 +1568,7 @@ namespace Game.BattleFields
public void Save()
{
Global.WorldMgr.setWorldState(_staticInfo.WorldStateId, (uint)_state);
Global.WorldMgr.SetWorldState(_staticInfo.WorldStateId, (uint)_state);
}
public uint GetTeamControl() { return _teamControl; }