More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
@@ -134,9 +134,9 @@ namespace Game.BattleGrounds
header.QueueID = bg.GetQueueId();
header.RangeMin = (byte)bg.GetMinLevel();
header.RangeMax = (byte)bg.GetMaxLevel();
header.TeamSize = (byte)(bg.isArena() ? arenaType : 0);
header.TeamSize = (byte)(bg.IsArena() ? arenaType : 0);
header.InstanceID = bg.GetClientInstanceID();
header.RegisteredMatch = bg.isRated();
header.RegisteredMatch = bg.IsRated();
header.TournamentRules = false;
}
@@ -267,7 +267,7 @@ namespace Game.BattleGrounds
// create a copy of the BG template
Battleground bg = bg_template.GetCopy();
bool isRandom = bgTypeId != originalBgTypeId && !bg.isArena();
bool isRandom = bgTypeId != originalBgTypeId && !bg.IsArena();
bg.SetBracket(bracketEntry);
bg.SetInstanceID(Global.MapMgr.GenerateInstanceId());
@@ -282,7 +282,7 @@ namespace Game.BattleGrounds
bg.SetQueueId((ulong)bgTypeId | 0x1F10000000000000);
// Set up correct min/max player counts for scoreboards
if (bg.isArena())
if (bg.IsArena())
{
uint maxPlayersPerTeam = 0;
switch (arenaType)
@@ -857,8 +857,8 @@ namespace Game.BattleGrounds
public BattlegroundQueue GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[(int)bgQueueTypeId]; }
public bool isArenaTesting() { return m_ArenaTesting; }
public bool isTesting() { return m_Testing; }
public bool IsArenaTesting() { return m_ArenaTesting; }
public bool IsTesting() { return m_Testing; }
public BattlegroundTypeId GetBattleMasterBG(uint entry)
{