More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+7 -7
View File
@@ -222,7 +222,7 @@ namespace Game.Chat
return false;
// Can be NULL at console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
string namePart = args.NextString().ToLower();
@@ -490,7 +490,7 @@ namespace Game.Chat
return false;
// can be NULL at console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
string namePart = args.NextString().ToLower();
@@ -620,7 +620,7 @@ namespace Game.Chat
return false;
// can be NULL in console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
string namePart = args.NextString();
@@ -786,7 +786,7 @@ namespace Game.Chat
return false;
// can be NULL in console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
// title name have single string arg for player name
string targetName = target ? target.GetName() : "NAME";
@@ -943,7 +943,7 @@ namespace Game.Chat
int limit;
string limitStr;
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
if (args.Empty())
{
// NULL only if used from console
@@ -1058,7 +1058,7 @@ namespace Game.Chat
return false;
// can be NULL at console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
string namePart = args.NextString();
@@ -1157,7 +1157,7 @@ namespace Game.Chat
return false;
// can be NULL at console call
Player target = handler.getSelectedPlayer();
Player target = handler.GetSelectedPlayer();
uint id = args.NextUInt32();