More refactoring of code.
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Game.Chat
|
||||
|
||||
// units
|
||||
Player player = handler.GetPlayer();
|
||||
Unit target = handler.getSelectedUnit();
|
||||
Unit target = handler.GetSelectedUnit();
|
||||
if (player == null || target == null)
|
||||
{
|
||||
handler.SendSysMessage("Invalid target/source selection.");
|
||||
@@ -187,7 +187,7 @@ namespace Game.Chat
|
||||
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap(), player.GetPositionX(), player.GetPositionY());
|
||||
handler.SendSysMessage("mmap stats:");
|
||||
handler.SendSysMessage(" global mmap pathfinding is {0}abled", Global.DisableMgr.IsPathfindingEnabled(player.GetMapId()) ? "En" : "Dis");
|
||||
handler.SendSysMessage(" {0} maps loaded with {1} tiles overall", Global.MMapMgr.getLoadedMapsCount(), Global.MMapMgr.getLoadedTilesCount());
|
||||
handler.SendSysMessage(" {0} maps loaded with {1} tiles overall", Global.MMapMgr.GetLoadedMapsCount(), Global.MMapMgr.GetLoadedTilesCount());
|
||||
|
||||
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
|
||||
if (navmesh == null)
|
||||
|
||||
Reference in New Issue
Block a user