More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ namespace Game.Chat
// units
Player player = handler.GetPlayer();
Unit target = handler.getSelectedUnit();
Unit target = handler.GetSelectedUnit();
if (player == null || target == null)
{
handler.SendSysMessage("Invalid target/source selection.");
@@ -187,7 +187,7 @@ namespace Game.Chat
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap(), player.GetPositionX(), player.GetPositionY());
handler.SendSysMessage("mmap stats:");
handler.SendSysMessage(" global mmap pathfinding is {0}abled", Global.DisableMgr.IsPathfindingEnabled(player.GetMapId()) ? "En" : "Dis");
handler.SendSysMessage(" {0} maps loaded with {1} tiles overall", Global.MMapMgr.getLoadedMapsCount(), Global.MMapMgr.getLoadedTilesCount());
handler.SendSysMessage(" {0} maps loaded with {1} tiles overall", Global.MMapMgr.GetLoadedMapsCount(), Global.MMapMgr.GetLoadedTilesCount());
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
if (navmesh == null)