More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+3 -3
View File
@@ -31,7 +31,7 @@ namespace Game.Chat
if (args.Empty())
return false;
Player target = handler.getSelectedPlayerOrSelf();
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
@@ -67,7 +67,7 @@ namespace Game.Chat
return false;
uint sceneId = args.NextUInt32();
Player target = handler.getSelectedPlayerOrSelf();
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
@@ -91,7 +91,7 @@ namespace Game.Chat
if (!uint.TryParse(args.NextString(""), out uint flags))
flags = (uint)SceneFlags.Unk16;
Player target = handler.getSelectedPlayerOrSelf();
Player target = handler.GetSelectedPlayerOrSelf();
if (!target)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);