More refactoring of code.
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@@ -31,7 +31,7 @@ namespace Game.Chat
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if (args.Empty())
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return false;
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Player target = handler.getSelectedPlayerOrSelf();
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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@@ -67,7 +67,7 @@ namespace Game.Chat
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return false;
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uint sceneId = args.NextUInt32();
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Player target = handler.getSelectedPlayerOrSelf();
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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@@ -91,7 +91,7 @@ namespace Game.Chat
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if (!uint.TryParse(args.NextString(""), out uint flags))
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flags = (uint)SceneFlags.Unk16;
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Player target = handler.getSelectedPlayerOrSelf();
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Player target = handler.GetSelectedPlayerOrSelf();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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