More refactoring of code.
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@@ -35,7 +35,7 @@ namespace Game.Chat
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Player me = handler.GetPlayer();
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GameTele tele = handler.extractGameTeleFromLink(args);
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GameTele tele = handler.ExtractGameTeleFromLink(args);
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if (tele == null)
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{
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@@ -88,7 +88,7 @@ namespace Game.Chat
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if (args.Empty())
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return false;
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Player target = handler.getSelectedPlayer();
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Player target = handler.GetSelectedPlayer();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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@@ -100,7 +100,7 @@ namespace Game.Chat
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele tele = handler.extractGameTeleFromLink(args);
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GameTele tele = handler.ExtractGameTeleFromLink(args);
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if (tele == null)
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{
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handler.SendSysMessage(CypherStrings.CommandTeleNotfound);
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@@ -123,7 +123,7 @@ namespace Game.Chat
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return false;
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}
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player player = refe.GetSource();
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if (!player || !player.GetSession())
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@@ -142,7 +142,7 @@ namespace Game.Chat
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}
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handler.SendSysMessage(CypherStrings.TeleportingTo, plNameLink, "", tele.name);
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if (handler.needReportToTarget(player))
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if (handler.NeedReportToTarget(player))
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player.SendSysMessage(CypherStrings.TeleportedToBy, nameLink);
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// stop flight if need
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