More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+33 -33
View File
@@ -26,42 +26,42 @@ namespace Game.Collision
impl = new DynTreeImpl();
}
public void insert(GameObjectModel mdl)
public void Insert(GameObjectModel mdl)
{
impl.insert(mdl);
impl.Insert(mdl);
}
public void remove(GameObjectModel mdl)
public void Remove(GameObjectModel mdl)
{
impl.remove(mdl);
impl.Remove(mdl);
}
public bool contains(GameObjectModel mdl)
public bool Contains(GameObjectModel mdl)
{
return impl.contains(mdl);
return impl.Contains(mdl);
}
public void balance()
public void Balance()
{
impl.balance();
impl.Balance();
}
public void update(uint diff)
public void Update(uint diff)
{
impl.update(diff);
impl.Update(diff);
}
public bool getIntersectionTime(Ray ray, Vector3 endPos, PhaseShift phaseShift, float maxDist)
public bool GetIntersectionTime(Ray ray, Vector3 endPos, PhaseShift phaseShift, float maxDist)
{
float distance = maxDist;
DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
impl.intersectRay(ray, callback, ref distance, endPos);
if (callback.didHit())
impl.IntersectRay(ray, callback, ref distance, endPos);
if (callback.DidHit())
maxDist = distance;
return callback.didHit();
return callback.DidHit();
}
public bool getObjectHitPos(Vector3 startPos, Vector3 endPos, ref Vector3 resultHitPos, float modifyDist, PhaseShift phaseShift)
public bool GetObjectHitPos(Vector3 startPos, Vector3 endPos, ref Vector3 resultHitPos, float modifyDist, PhaseShift phaseShift)
{
bool result = false;
float maxDist = (endPos - startPos).magnitude();
@@ -76,7 +76,7 @@ namespace Game.Collision
Vector3 dir = (endPos - startPos) / maxDist; // direction with length of 1
Ray ray = new Ray(startPos, dir);
float dist = maxDist;
if (getIntersectionTime(ray, endPos, phaseShift, dist))
if (GetIntersectionTime(ray, endPos, phaseShift, dist))
{
resultHitPos = startPos + dir * dist;
if (modifyDist < 0)
@@ -99,7 +99,7 @@ namespace Game.Collision
return result;
}
public bool isInLineOfSight(Vector3 startPos, Vector3 endPos, PhaseShift phaseShift)
public bool IsInLineOfSight(Vector3 startPos, Vector3 endPos, PhaseShift phaseShift)
{
float maxDist = (endPos - startPos).magnitude();
@@ -108,25 +108,25 @@ namespace Game.Collision
Ray r = new Ray(startPos, (endPos - startPos) / maxDist);
DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
impl.intersectRay(r, callback, ref maxDist, endPos);
impl.IntersectRay(r, callback, ref maxDist, endPos);
return !callback.didHit();
return !callback.DidHit();
}
public float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift phaseShift)
public float GetHeight(float x, float y, float z, float maxSearchDist, PhaseShift phaseShift)
{
Vector3 v = new Vector3(x, y, z + 0.5f);
Ray r = new Ray(v, new Vector3(0, 0, -1));
DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
impl.intersectZAllignedRay(r, callback, ref maxSearchDist);
impl.IntersectZAllignedRay(r, callback, ref maxSearchDist);
if (callback.didHit())
if (callback.DidHit())
return v.Z - maxSearchDist;
else
return float.NegativeInfinity;
}
public bool getAreaInfo(float x, float y, ref float z, PhaseShift phaseShift, out uint flags, out int adtId, out int rootId, out int groupId)
public bool GetAreaInfo(float x, float y, ref float z, PhaseShift phaseShift, out uint flags, out int adtId, out int rootId, out int groupId)
{
flags = 0;
adtId = 0;
@@ -135,7 +135,7 @@ namespace Game.Collision
Vector3 v = new Vector3(x, y, z + 0.5f);
DynamicTreeAreaInfoCallback intersectionCallBack = new DynamicTreeAreaInfoCallback(phaseShift);
impl.intersectPoint(v, intersectionCallBack);
impl.IntersectPoint(v, intersectionCallBack);
if (intersectionCallBack.GetAreaInfo().result)
{
flags = intersectionCallBack.GetAreaInfo().flags;
@@ -159,27 +159,27 @@ namespace Game.Collision
unbalanced_times = 0;
}
public override void insert(GameObjectModel mdl)
public override void Insert(GameObjectModel mdl)
{
base.insert(mdl);
base.Insert(mdl);
++unbalanced_times;
}
public override void remove(GameObjectModel mdl)
public override void Remove(GameObjectModel mdl)
{
base.remove(mdl);
base.Remove(mdl);
++unbalanced_times;
}
public override void balance()
public override void Balance()
{
base.balance();
base.Balance();
unbalanced_times = 0;
}
public void update(uint difftime)
public void Update(uint difftime)
{
if (empty())
if (Empty())
return;
rebalance_timer.Update((int)difftime);
@@ -187,7 +187,7 @@ namespace Game.Collision
{
rebalance_timer.Reset(200);
if (unbalanced_times > 0)
balance();
Balance();
}
}