More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+55 -55
View File
@@ -49,17 +49,17 @@ namespace Game.Collision
iParentMapData[pair.Value] = pair.Key;
}
public VMAPLoadResult loadMap(uint mapId, uint x, uint y)
public VMAPLoadResult LoadMap(uint mapId, uint x, uint y)
{
var result = VMAPLoadResult.Ignored;
if (isMapLoadingEnabled())
if (IsMapLoadingEnabled())
{
if (loadSingleMap(mapId, x, y))
if (LoadSingleMap(mapId, x, y))
{
result = VMAPLoadResult.OK;
var childMaps = iChildMapData.LookupByKey(mapId);
foreach (uint childMapId in childMaps)
if (!loadSingleMap(childMapId, x, y))
if (!LoadSingleMap(childMapId, x, y))
result = VMAPLoadResult.Error;
}
else
@@ -69,12 +69,12 @@ namespace Game.Collision
return result;
}
bool loadSingleMap(uint mapId, uint tileX, uint tileY)
bool LoadSingleMap(uint mapId, uint tileX, uint tileY)
{
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree == null)
{
string filename = VMapPath + getMapFileName(mapId);
string filename = VMapPath + GetMapFileName(mapId);
StaticMapTree newTree = new StaticMapTree(mapId);
if (!newTree.InitMap(filename))
return false;
@@ -87,79 +87,79 @@ namespace Game.Collision
return instanceTree.LoadMapTile(tileX, tileY, this);
}
public void unloadMap(uint mapId, uint x, uint y)
public void UnloadMap(uint mapId, uint x, uint y)
{
var childMaps = iChildMapData.LookupByKey(mapId);
foreach (uint childMapId in childMaps)
unloadSingleMap(childMapId, x, y);
UnloadSingleMap(childMapId, x, y);
unloadSingleMap(mapId, x, y);
UnloadSingleMap(mapId, x, y);
}
void unloadSingleMap(uint mapId, uint x, uint y)
void UnloadSingleMap(uint mapId, uint x, uint y)
{
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
instanceTree.UnloadMapTile(x, y, this);
if (instanceTree.numLoadedTiles() == 0)
if (instanceTree.NumLoadedTiles() == 0)
{
iInstanceMapTrees.Remove(mapId);
}
}
}
public void unloadMap(uint mapId)
public void UnloadMap(uint mapId)
{
var childMaps = iChildMapData.LookupByKey(mapId);
foreach (uint childMapId in childMaps)
unloadSingleMap(childMapId);
UnloadSingleMap(childMapId);
unloadSingleMap(mapId);
UnloadSingleMap(mapId);
}
void unloadSingleMap(uint mapId)
void UnloadSingleMap(uint mapId)
{
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
instanceTree.UnloadMap(this);
if (instanceTree.numLoadedTiles() == 0)
if (instanceTree.NumLoadedTiles() == 0)
{
iInstanceMapTrees.Remove(mapId);
}
}
}
public bool isInLineOfSight(uint mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags)
public bool IsInLineOfSight(uint mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags)
{
if (!isLineOfSightCalcEnabled() || Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLOS))
if (!IsLineOfSightCalcEnabled() || Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLOS))
return true;
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
Vector3 pos1 = ConvertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = ConvertPositionToInternalRep(x2, y2, z2);
if (pos1 != pos2)
return instanceTree.isInLineOfSight(pos1, pos2, ignoreFlags);
return instanceTree.IsInLineOfSight(pos1, pos2, ignoreFlags);
}
return true;
}
public bool getObjectHitPos(uint mapId, float x1, float y1, float z1, float x2, float y2, float z2, out float rx, out float ry, out float rz, float modifyDist)
public bool GetObjectHitPos(uint mapId, float x1, float y1, float z1, float x2, float y2, float z2, out float rx, out float ry, out float rz, float modifyDist)
{
if (isLineOfSightCalcEnabled() && !Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLOS))
if (IsLineOfSightCalcEnabled() && !Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLOS))
{
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
Vector3 resultPos;
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
bool result = instanceTree.getObjectHitPos(pos1, pos2, out resultPos, modifyDist);
resultPos = convertPositionToInternalRep(resultPos.X, resultPos.Y, resultPos.Z);
Vector3 pos1 = ConvertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = ConvertPositionToInternalRep(x2, y2, z2);
bool result = instanceTree.GetObjectHitPos(pos1, pos2, out resultPos, modifyDist);
resultPos = ConvertPositionToInternalRep(resultPos.X, resultPos.Y, resultPos.Z);
rx = resultPos.X;
ry = resultPos.Y;
rz = resultPos.Z;
@@ -174,15 +174,15 @@ namespace Game.Collision
return false;
}
public float getHeight(uint mapId, float x, float y, float z, float maxSearchDist)
public float GetHeight(uint mapId, float x, float y, float z, float maxSearchDist)
{
if (isHeightCalcEnabled() && !Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapHeight))
if (IsHeightCalcEnabled() && !Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapHeight))
{
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
float height = instanceTree.getHeight(pos, maxSearchDist);
Vector3 pos = ConvertPositionToInternalRep(x, y, z);
float height = instanceTree.GetHeight(pos, maxSearchDist);
if (float.IsInfinity(height))
height = MapConst.VMAPInvalidHeightValue; // No height
@@ -193,7 +193,7 @@ namespace Game.Collision
return MapConst.VMAPInvalidHeightValue;
}
public bool getAreaInfo(uint mapId, float x, float y, ref float z, out uint flags, out int adtId, out int rootId, out int groupId)
public bool GetAreaInfo(uint mapId, float x, float y, ref float z, out uint flags, out int adtId, out int rootId, out int groupId)
{
flags = 0;
adtId = 0;
@@ -204,8 +204,8 @@ namespace Game.Collision
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
bool result = instanceTree.getAreaInfo(ref pos, out flags, out adtId, out rootId, out groupId);
Vector3 pos = ConvertPositionToInternalRep(x, y, z);
bool result = instanceTree.GetAreaInfo(ref pos, out flags, out adtId, out rootId, out groupId);
// z is not touched by convertPositionToInternalRep(), so just copy
z = pos.Z;
return result;
@@ -223,7 +223,7 @@ namespace Game.Collision
if (instanceTree != null)
{
LocationInfo info = new LocationInfo();
Vector3 pos = convertPositionToInternalRep(x, y, z);
Vector3 pos = ConvertPositionToInternalRep(x, y, z);
if (instanceTree.GetLocationInfo(pos, info))
{
floor = info.ground_Z;
@@ -239,7 +239,7 @@ namespace Game.Collision
return false;
}
public WorldModel acquireModelInstance(string filename, uint flags = 0)
public WorldModel AcquireModelInstance(string filename, uint flags = 0)
{
lock (LoadedModelFilesLock)
{
@@ -248,7 +248,7 @@ namespace Game.Collision
if (model == null)
{
WorldModel worldmodel = new WorldModel();
if (!worldmodel.readFile(VMapPath + filename))
if (!worldmodel.ReadFile(VMapPath + filename))
{
Log.outError(LogFilter.Server, "VMapManager: could not load '{0}'", filename);
return null;
@@ -259,16 +259,16 @@ namespace Game.Collision
worldmodel.Flags = flags;
model = new ManagedModel();
model.setModel(worldmodel);
model.SetModel(worldmodel);
iLoadedModelFiles.Add(filename, model);
}
model.incRefCount();
return model.getModel();
model.IncRefCount();
return model.GetModel();
}
}
public void releaseModelInstance(string filename)
public void ReleaseModelInstance(string filename)
{
lock (LoadedModelFilesLock)
{
@@ -279,7 +279,7 @@ namespace Game.Collision
Log.outError(LogFilter.Server, "VMapManager: trying to unload non-loaded file '{0}'", filename);
return;
}
if (model.decRefCount() == 0)
if (model.DecRefCount() == 0)
{
Log.outDebug(LogFilter.Maps, "VMapManager: unloading file '{0}'", filename);
iLoadedModelFiles.Remove(filename);
@@ -287,12 +287,12 @@ namespace Game.Collision
}
}
public LoadResult existsMap(uint mapId, uint x, uint y)
public LoadResult ExistsMap(uint mapId, uint x, uint y)
{
return StaticMapTree.CanLoadMap(VMapPath, mapId, x, y, this);
}
public int getParentMapId(uint mapId)
public int GetParentMapId(uint mapId)
{
if (iParentMapData.ContainsKey(mapId))
return (int)iParentMapData[mapId];
@@ -300,7 +300,7 @@ namespace Game.Collision
return -1;
}
Vector3 convertPositionToInternalRep(float x, float y, float z)
Vector3 ConvertPositionToInternalRep(float x, float y, float z)
{
Vector3 pos = new Vector3();
float mid = 0.5f * 64.0f * 533.33333333f;
@@ -311,17 +311,17 @@ namespace Game.Collision
return pos;
}
public static string getMapFileName(uint mapId)
public static string GetMapFileName(uint mapId)
{
return $"{mapId:D4}.vmtree";
}
public void setEnableLineOfSightCalc(bool pVal) { _enableLineOfSightCalc = pVal; }
public void setEnableHeightCalc(bool pVal) { _enableHeightCalc = pVal; }
public void SetEnableLineOfSightCalc(bool pVal) { _enableLineOfSightCalc = pVal; }
public void SetEnableHeightCalc(bool pVal) { _enableHeightCalc = pVal; }
public bool isLineOfSightCalcEnabled() { return _enableLineOfSightCalc; }
public bool isHeightCalcEnabled() { return _enableHeightCalc; }
public bool isMapLoadingEnabled() { return _enableLineOfSightCalc || _enableHeightCalc; }
public bool IsLineOfSightCalcEnabled() { return _enableLineOfSightCalc; }
public bool IsHeightCalcEnabled() { return _enableHeightCalc; }
public bool IsMapLoadingEnabled() { return _enableLineOfSightCalc || _enableHeightCalc; }
Dictionary<string, ManagedModel> iLoadedModelFiles = new Dictionary<string, ManagedModel>();
Dictionary<uint, StaticMapTree> iInstanceMapTrees = new Dictionary<uint, StaticMapTree>();
@@ -341,10 +341,10 @@ namespace Game.Collision
iRefCount = 0;
}
public void setModel(WorldModel model) { iModel = model; }
public WorldModel getModel() { return iModel; }
public void incRefCount() { ++iRefCount; }
public int decRefCount() { return --iRefCount; }
public void SetModel(WorldModel model) { iModel = model; }
public WorldModel GetModel() { return iModel; }
public void IncRefCount() { ++iRefCount; }
public int DecRefCount() { return --iRefCount; }
WorldModel iModel;
int iRefCount;