More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+10 -10
View File
@@ -41,7 +41,7 @@ namespace Game.Collision
public class GameObjectModel : IModel
{
bool initialize(GameObjectModelOwnerBase modelOwner)
bool Initialize(GameObjectModelOwnerBase modelOwner)
{
var modelData = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId());
if (modelData == null)
@@ -55,7 +55,7 @@ namespace Game.Collision
return false;
}
iModel = Global.VMapMgr.acquireModelInstance(modelData.name);
iModel = Global.VMapMgr.AcquireModelInstance(modelData.name);
if (iModel == null)
return false;
@@ -82,7 +82,7 @@ namespace Game.Collision
public static GameObjectModel Create(GameObjectModelOwnerBase modelOwner)
{
GameObjectModel mdl = new GameObjectModel();
if (!mdl.initialize(modelOwner))
if (!mdl.Initialize(modelOwner))
return null;
return mdl;
@@ -90,7 +90,7 @@ namespace Game.Collision
public override bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift, ModelIgnoreFlags ignoreFlags)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
if (!IsCollisionEnabled() || !owner.IsSpawned())
return false;
if (!owner.IsInPhase(phaseShift))
@@ -115,7 +115,7 @@ namespace Game.Collision
public override void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift)
{
if (!isCollisionEnabled() || !owner.IsSpawned() || !isMapObject())
if (!IsCollisionEnabled() || !owner.IsSpawned() || !IsMapObject())
return;
if (!owner.IsInPhase(phaseShift))
@@ -172,12 +172,12 @@ namespace Game.Collision
return true;
}
public override Vector3 getPosition() { return iPos; }
public override AxisAlignedBox getBounds() { return iBound; }
public override Vector3 GetPosition() { return iPos; }
public override AxisAlignedBox GetBounds() { return iBound; }
public void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() { return _collisionEnabled; }
public bool isMapObject() { return isWmo; }
public void EnableCollision(bool enable) { _collisionEnabled = enable; }
bool IsCollisionEnabled() { return _collisionEnabled; }
public bool IsMapObject() { return isWmo; }
public static void LoadGameObjectModelList()
{