More refactoring of code.
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@@ -22,8 +22,8 @@ namespace Game.Collision
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{
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public class IModel
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{
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public virtual Vector3 getPosition() { return default; }
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public virtual AxisAlignedBox getBounds() { return default; }
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public virtual Vector3 GetPosition() { return default; }
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public virtual AxisAlignedBox GetBounds() { return default; }
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift, ModelIgnoreFlags ignoreFlags) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) { return false; }
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