More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+9 -9
View File
@@ -25,16 +25,16 @@ namespace Game.Combat
{
iType = pType;
}
public UnitEventTypes getType()
public UnitEventTypes GetEventType()
{
return iType;
}
bool matchesTypeMask(uint pMask)
bool MatchesTypeMask(uint pMask)
{
return Convert.ToBoolean((uint)iType & pMask);
}
void setType(UnitEventTypes pType)
void SetEventType(UnitEventTypes pType)
{
iType = pType;
}
@@ -67,32 +67,32 @@ namespace Game.Combat
iBValue = pValue;
}
public float getFValue()
public float GetFValue()
{
return iFValue;
}
bool getBValue()
bool GetBValue()
{
return iBValue;
}
void setBValue(bool pValue)
void SetBValue(bool pValue)
{
iBValue = pValue;
}
public HostileReference getReference()
public HostileReference GetReference()
{
return iHostileReference;
}
public void setThreatManager(ThreatManager pThreatManager)
public void SetThreatManager(ThreatManager pThreatManager)
{
iThreatManager = pThreatManager;
}
ThreatManager getThreatManager()
ThreatManager GetThreatManager()
{
return iThreatManager;
}