More refactoring of code.
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@@ -252,7 +252,7 @@ namespace Game.DungeonFinding
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public void Update(uint diff)
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{
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if (!isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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if (!IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
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return;
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long currTime = Time.UnixTime;
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@@ -363,7 +363,7 @@ namespace Game.DungeonFinding
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LfgJoinResultData joinData = new LfgJoinResultData();
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List<ObjectGuid> players = new List<ObjectGuid>();
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uint rDungeonId = 0;
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bool isContinue = grp && grp.isLFGGroup() && GetState(gguid) != LfgState.FinishedDungeon;
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bool isContinue = grp && grp.IsLFGGroup() && GetState(gguid) != LfgState.FinishedDungeon;
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// Do not allow to change dungeon in the middle of a current dungeon
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if (isContinue)
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@@ -400,7 +400,7 @@ namespace Game.DungeonFinding
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else
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{
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byte memberCount = 0;
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for (GroupReference refe = grp.GetFirstMember(); refe != null && joinData.result == LfgJoinResult.Ok; refe = refe.next())
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for (GroupReference refe = grp.GetFirstMember(); refe != null && joinData.result == LfgJoinResult.Ok; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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if (plrg)
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@@ -524,7 +524,7 @@ namespace Game.DungeonFinding
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SetState(gguid, LfgState.Rolecheck);
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// Send update to player
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LfgUpdateData updateData = new LfgUpdateData(LfgUpdateType.JoinQueue, dungeons);
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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if (plrg)
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@@ -1201,7 +1201,7 @@ namespace Game.DungeonFinding
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LFGDungeonData dungeon = null;
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Group group = player.GetGroup();
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if (group && group.isLFGGroup())
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if (group && group.IsLFGGroup())
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dungeon = GetLFGDungeon(GetDungeon(group.GetGUID()));
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if (dungeon == null)
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@@ -1244,7 +1244,7 @@ namespace Game.DungeonFinding
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if (!fromOpcode)
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{
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// Select a player inside to be teleported to
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for (GroupReference refe = group.GetFirstMember(); refe != null && mapid == 0; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null && mapid == 0; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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if (plrg && plrg != player && plrg.GetMapId() == dungeon.map)
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@@ -1855,7 +1855,7 @@ namespace Game.DungeonFinding
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QueuesStore.Clear();
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}
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public bool isOptionEnabled(LfgOptions option)
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public bool IsOptionEnabled(LfgOptions option)
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{
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return m_options.HasAnyFlag(option);
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}
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@@ -1924,7 +1924,7 @@ namespace Game.DungeonFinding
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AddPlayerToGroup(gguid, guid);
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}
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public bool selectedRandomLfgDungeon(ObjectGuid guid)
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public bool SelectedRandomLfgDungeon(ObjectGuid guid)
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{
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if (GetState(guid) != LfgState.None)
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{
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@@ -1940,7 +1940,7 @@ namespace Game.DungeonFinding
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return false;
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}
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public bool inLfgDungeonMap(ObjectGuid guid, uint map, Difficulty difficulty)
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public bool InLfgDungeonMap(ObjectGuid guid, uint map, Difficulty difficulty)
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{
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if (!guid.IsParty())
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guid = GetGroup(guid);
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