More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+5 -5
View File
@@ -355,7 +355,7 @@ namespace Game.Entities
}
// Delete the items if this is a container
if (!loot.isLooted())
if (!loot.IsLooted())
ItemContainerDeleteLootMoneyAndLootItemsFromDB();
Dispose();
@@ -642,7 +642,7 @@ namespace Game.Entities
DeleteFromDB(trans, GetGUID().GetCounter());
// Delete the items if this is a container
if (!loot.isLooted())
if (!loot.IsLooted())
ItemContainerDeleteLootMoneyAndLootItemsFromDB();
}
@@ -1707,7 +1707,7 @@ namespace Game.Entities
public void ItemContainerSaveLootToDB()
{
// Saves the money and item loot associated with an openable item to the DB
if (loot.isLooted()) // no money and no loot
if (loot.IsLooted()) // no money and no loot
return;
SQLTransaction trans = new SQLTransaction();
@@ -1728,7 +1728,7 @@ namespace Game.Entities
}
// Save items
if (!loot.isLooted())
if (!loot.IsLooted())
{
PreparedStatement stmt_items = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEMS);
stmt_items.AddValue(0, loot.containerID.GetCounter());
@@ -1849,7 +1849,7 @@ namespace Game.Entities
}
// Mark the item if it has loot so it won't be generated again on open
m_lootGenerated = !loot.isLooted();
m_lootGenerated = !loot.IsLooted();
return m_lootGenerated;
}