More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+4 -4
View File
@@ -1909,7 +1909,7 @@ namespace Game.Entities
else
GetHitSpherePointFor(new Position(ox, oy, oz), out x, out y, out z);
return GetMap().isInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f, ignoreFlags);
return GetMap().IsInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f, ignoreFlags);
}
return true;
@@ -2248,7 +2248,7 @@ namespace Game.Entities
return z;
}
LiquidData liquid_status;
ZLiquidStatus res = obj.GetMap().getLiquidStatus(obj.GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
ZLiquidStatus res = obj.GetMap().GetLiquidStatus(obj.GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res != 0 && liquid_status.level > helper) // water must be above ground
{
if (liquid_status.level > z) // z is underwater
@@ -2274,7 +2274,7 @@ namespace Game.Entities
}
float destz = NormalizeZforCollision(this, destx, desty, pos.GetPositionZ());
bool col = Global.VMapMgr.getObjectHitPos(PhasingHandler.GetTerrainMapId(GetPhaseShift(), GetMap(), pos.posX, pos.posY), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
bool col = Global.VMapMgr.GetObjectHitPos(PhasingHandler.GetTerrainMapId(GetPhaseShift(), GetMap(), pos.posX, pos.posY), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
// collision occured
if (col)
@@ -2286,7 +2286,7 @@ namespace Game.Entities
}
// check dynamic collision
col = GetMap().getObjectHitPos(GetPhaseShift(), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
col = GetMap().GetObjectHitPos(GetPhaseShift(), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
// Collided with a gameobject
if (col)