More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+3 -3
View File
@@ -112,7 +112,7 @@ namespace Game.Entities
if (_group)
{
// 2. In case when player is in group, initialize variables necessary for group calculations:
for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.next())
for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player member = refe.GetSource();
if (member)
@@ -258,11 +258,11 @@ namespace Game.Entities
if (!_isBattleground)
{
// 3.1.2. Alter group rate if group is in raid (not for Battlegrounds).
bool isRaid = !_isPvP && CliDB.MapStorage.LookupByKey(_killer.GetMapId()).IsRaid() && _group.isRaidGroup();
bool isRaid = !_isPvP && CliDB.MapStorage.LookupByKey(_killer.GetMapId()).IsRaid() && _group.IsRaidGroup();
_groupRate = Formulas.XPInGroupRate(_count, isRaid);
}
// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.next())
for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player member = refe.GetSource();
if (member)