More refactoring of code.
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@@ -112,7 +112,7 @@ namespace Game.Entities
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if (_group)
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{
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// 2. In case when player is in group, initialize variables necessary for group calculations:
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for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player member = refe.GetSource();
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if (member)
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@@ -258,11 +258,11 @@ namespace Game.Entities
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if (!_isBattleground)
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{
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// 3.1.2. Alter group rate if group is in raid (not for Battlegrounds).
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bool isRaid = !_isPvP && CliDB.MapStorage.LookupByKey(_killer.GetMapId()).IsRaid() && _group.isRaidGroup();
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bool isRaid = !_isPvP && CliDB.MapStorage.LookupByKey(_killer.GetMapId()).IsRaid() && _group.IsRaidGroup();
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_groupRate = Formulas.XPInGroupRate(_count, isRaid);
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}
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// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
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for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = _group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player member = refe.GetSource();
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if (member)
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