More refactoring of code.
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@@ -131,7 +131,7 @@ namespace Game.Entities
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Group group = owner.GetGroup();
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if (group)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player target = refe.GetSource();
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if (target && target.IsInMap(owner) && group.SameSubGroup(owner, target))
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