More refactoring of code.
This commit is contained in:
@@ -43,10 +43,10 @@ namespace Game.Entities
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// Search in threat list
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ObjectGuid guid = who.GetGUID();
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foreach (var refe in GetThreatManager().getThreatList())
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foreach (var refe in GetThreatManager().GetThreatList())
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{
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// Return true if the unit matches
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if (refe != null && refe.getUnitGuid() == guid)
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if (refe != null && refe.GetUnitGuid() == guid)
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return true;
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}
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@@ -60,18 +60,18 @@ namespace Game.Entities
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public void SendChangeCurrentVictim(HostileReference pHostileReference)
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{
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if (!GetThreatManager().isThreatListEmpty())
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if (!GetThreatManager().IsThreatListEmpty())
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{
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HighestThreatUpdate packet = new HighestThreatUpdate();
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packet.UnitGUID = GetGUID();
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packet.HighestThreatGUID = pHostileReference.getUnitGuid();
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packet.HighestThreatGUID = pHostileReference.GetUnitGuid();
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var refeList = GetThreatManager().getThreatList();
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var refeList = GetThreatManager().GetThreatList();
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foreach (var refe in refeList)
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{
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ThreatInfo info = new ThreatInfo();
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info.UnitGUID = refe.getUnitGuid();
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info.Threat = (long)refe.getThreat() * 100;
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info.UnitGUID = refe.GetUnitGuid();
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info.Threat = (long)refe.GetThreat() * 100;
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packet.ThreatList.Add(info);
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}
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SendMessageToSet(packet, false);
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@@ -108,7 +108,7 @@ namespace Game.Entities
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++i;
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}
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GetHostileRefManager().deleteReferencesForFaction(factionId);
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GetHostileRefManager().DeleteReferencesForFaction(factionId);
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foreach (var control in m_Controlled)
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control.StopAttackFaction(factionId);
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@@ -136,22 +136,22 @@ namespace Game.Entities
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{
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ThreatRemove packet = new ThreatRemove();
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packet.UnitGUID = GetGUID();
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packet.AboutGUID = pHostileReference.getUnitGuid();
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packet.AboutGUID = pHostileReference.GetUnitGuid();
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SendMessageToSet(packet, false);
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}
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void SendThreatListUpdate()
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{
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if (!GetThreatManager().isThreatListEmpty())
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if (!GetThreatManager().IsThreatListEmpty())
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{
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ThreatUpdate packet = new ThreatUpdate();
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packet.UnitGUID = GetGUID();
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var tlist = GetThreatManager().getThreatList();
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var tlist = GetThreatManager().GetThreatList();
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foreach (var refe in tlist)
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{
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ThreatInfo info = new ThreatInfo();
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info.UnitGUID = refe.getUnitGuid();
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info.Threat = (long)refe.getThreat() * 100;
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info.UnitGUID = refe.GetUnitGuid();
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info.Threat = (long)refe.GetThreat() * 100;
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packet.ThreatList.Add(info);
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}
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SendMessageToSet(packet, false);
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@@ -160,9 +160,9 @@ namespace Game.Entities
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public void DeleteThreatList()
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{
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if (CanHaveThreatList(true) && !threatManager.isThreatListEmpty())
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if (CanHaveThreatList(true) && !threatManager.IsThreatListEmpty())
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SendClearThreatList();
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threatManager.clearReferences();
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threatManager.ClearReferences();
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}
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public void TauntApply(Unit taunter)
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@@ -208,7 +208,7 @@ namespace Game.Entities
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if (!target || target != taunter)
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return;
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if (threatManager.isThreatListEmpty())
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if (threatManager.IsThreatListEmpty())
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{
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if (creature.IsAIEnabled)
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creature.GetAI().EnterEvadeMode(EvadeReason.NoHostiles);
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@@ -326,7 +326,7 @@ namespace Game.Entities
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{
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// Only mobs can manage threat lists
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if (CanHaveThreatList() && !HasUnitState(UnitState.Evade))
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threatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
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threatManager.AddThreat(victim, fThreat, schoolMask, threatSpell);
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}
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public float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SpellSchoolMask.Normal)
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{
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@@ -601,7 +601,7 @@ namespace Game.Entities
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// melee attack spell casted at main hand attack only - no normal melee dmg dealt
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if (attType == WeaponAttackType.BaseAttack && GetCurrentSpell(CurrentSpellTypes.Melee) != null && !extra)
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m_currentSpells[CurrentSpellTypes.Melee].cast();
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m_currentSpells[CurrentSpellTypes.Melee].Cast();
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else
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{
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// attack can be redirected to another target
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@@ -975,7 +975,7 @@ namespace Game.Entities
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Spell spell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
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if (spell)
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{
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if (spell.getState() == SpellState.Preparing)
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if (spell.GetState() == SpellState.Preparing)
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{
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SpellInterruptFlags interruptFlags = spell.m_spellInfo.InterruptFlags;
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if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
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@@ -1143,7 +1143,7 @@ namespace Game.Entities
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{
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Spell spell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
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if (spell != null)
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if (spell.getState() == SpellState.Preparing)
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if (spell.GetState() == SpellState.Preparing)
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{
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var interruptFlags = spell.m_spellInfo.InterruptFlags;
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if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
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@@ -1154,7 +1154,7 @@ namespace Game.Entities
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}
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Spell spell1 = victim.GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell1 != null)
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if (spell1.getState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellChannelInterruptFlags.Delay) && damagetype != DamageEffectType.DOT)
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if (spell1.GetState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellChannelInterruptFlags.Delay) && damagetype != DamageEffectType.DOT)
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spell1.DelayedChannel();
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}
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}
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@@ -1474,13 +1474,13 @@ namespace Game.Entities
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{
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Loot loot = creature.loot;
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loot.clear();
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loot.Clear();
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uint lootid = creature.GetCreatureTemplate().LootId;
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if (lootid != 0)
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loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode());
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if (creature.GetLootMode() > 0)
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loot.generateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
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loot.GenerateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
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if (group)
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{
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@@ -1490,7 +1490,7 @@ namespace Game.Entities
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group.SendLooter(creature, null);
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// Update round robin looter only if the creature had loot
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if (!loot.empty())
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if (!loot.Empty())
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group.UpdateLooterGuid(creature);
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}
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}
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@@ -1572,7 +1572,7 @@ namespace Game.Entities
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creature.DeleteThreatList();
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// must be after setDeathState which resets dynamic flags
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if (!creature.loot.isLooted())
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if (!creature.loot.IsLooted())
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creature.AddDynamicFlag(UnitDynFlags.Lootable);
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else
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creature.AllLootRemovedFromCorpse();
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@@ -1798,7 +1798,7 @@ namespace Game.Entities
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List<Unit> nearMembers = new List<Unit>();
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// reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player target = refe.GetSource();
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if (target)
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@@ -40,7 +40,7 @@ namespace Game.Entities
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//Movement
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protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
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RefManager<Unit, TargetedMovementGeneratorBase> m_FollowingRefManager;
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RefManager<Unit, ITargetedMovementGeneratorBase> m_FollowingRefManager;
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public MoveSpline MoveSpline { get; set; }
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MotionMaster i_motionMaster;
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public uint m_movementCounter; //< Incrementing counter used in movement packets
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@@ -46,7 +46,7 @@ namespace Game.Entities
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public bool IsFlying() { return m_movementInfo.HasMovementFlag(MovementFlag.Flying | MovementFlag.DisableGravity); }
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public bool IsFalling()
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{
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return m_movementInfo.HasMovementFlag(MovementFlag.Falling | MovementFlag.FallingFar) || MoveSpline.isFalling();
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return m_movementInfo.HasMovementFlag(MovementFlag.Falling | MovementFlag.FallingFar) || MoveSpline.IsFalling();
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}
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public virtual bool CanSwim()
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{
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@@ -68,7 +68,7 @@ namespace Game.Entities
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return GetMap().IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
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}
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void PropagateSpeedChange() { GetMotionMaster().propagateSpeedChange(); }
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void PropagateSpeedChange() { GetMotionMaster().PropagateSpeedChange(); }
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public float GetSpeed(UnitMoveType mtype)
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{
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@@ -679,7 +679,7 @@ namespace Game.Entities
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}
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LiquidData liquid;
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ZLiquidStatus liquidStatus = GetMap().getLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), MapConst.MapAllLiquidTypes, out liquid);
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ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), MapConst.MapAllLiquidTypes, out liquid);
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isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
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isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
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@@ -759,7 +759,7 @@ namespace Game.Entities
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return;
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LiquidData liquid_status;
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ZLiquidStatus res = m.getLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
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ZLiquidStatus res = m.GetLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
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if (res == 0)
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{
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if (_lastLiquid != null && _lastLiquid.SpellID != 0)
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@@ -1295,7 +1295,7 @@ namespace Game.Entities
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{
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Battleground bg = ToPlayer().GetBattleground();
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// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
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if (bg && bg.isArena())
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if (bg && bg.IsArena())
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pet.AddUnitFlag(UnitFlags.Stunned);
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else
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player.UnsummonPetTemporaryIfAny();
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@@ -1636,7 +1636,7 @@ namespace Game.Entities
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if (MoveSpline.Finalized())
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return;
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MoveSpline.updateState((int)diff);
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MoveSpline.UpdateState((int)diff);
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bool arrived = MoveSpline.Finalized();
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if (arrived)
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@@ -477,7 +477,7 @@ namespace Game.Entities
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CastStop();
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CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
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GetHostileRefManager().deleteReferences();
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GetHostileRefManager().DeleteReferences();
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DeleteThreatList();
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if (_oldFactionId != 0)
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@@ -1034,7 +1034,7 @@ namespace Game.Entities
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spell.SetSpellValue(pair.Key, pair.Value);
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spell.m_CastItem = castItem;
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spell.prepare(targets, triggeredByAura);
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spell.Prepare(targets, triggeredByAura);
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}
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public void CastSpell(Unit victim, uint spellId, bool triggered, Item castItem = null, AuraEffect triggeredByAura = null, ObjectGuid originalCaster = default)
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{
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@@ -1134,7 +1134,7 @@ namespace Game.Entities
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if (spellType == CurrentSpellTypes.Channeled)
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spell.SendChannelUpdate(0);
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spell.finish(ok);
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spell.Finish(ok);
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}
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uint GetCastingTimeForBonus(SpellInfo spellProto, DamageEffectType damagetype, uint CastingTime)
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@@ -1385,7 +1385,7 @@ namespace Game.Entities
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// channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
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Spell spell = m_currentSpells.LookupByKey(CurrentSpellTypes.Channeled);
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if (spell)
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if (spell.getState() != SpellState.Finished && spell.IsChannelActive())
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if (spell.GetState() != SpellState.Finished && spell.IsChannelActive())
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if (spell.GetSpellInfo().IsMoveAllowedChannel())
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return false;
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@@ -1501,7 +1501,7 @@ namespace Game.Entities
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int overEnergize = damage - gain;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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victim.GetHostileRefManager().threatAssist(this, damage * 0.5f, spellInfo);
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victim.GetHostileRefManager().ThreatAssist(this, damage * 0.5f, spellInfo);
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SendEnergizeSpellLog(victim, spellId, damage, overEnergize, powerType);
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}
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@@ -2100,8 +2100,8 @@ namespace Game.Entities
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// generic spells are cast when they are not finished and not delayed
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var currentSpell = GetCurrentSpell(CurrentSpellTypes.Generic);
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if (currentSpell &&
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(currentSpell.getState() != SpellState.Finished) &&
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(withDelayed || currentSpell.getState() != SpellState.Delayed))
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(currentSpell.GetState() != SpellState.Finished) &&
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(withDelayed || currentSpell.GetState() != SpellState.Delayed))
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{
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if (!skipInstant || currentSpell.GetCastTime() != 0)
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{
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@@ -2112,7 +2112,7 @@ namespace Game.Entities
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currentSpell = GetCurrentSpell(CurrentSpellTypes.Channeled);
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// channeled spells may be delayed, but they are still considered cast
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if (!skipChanneled && currentSpell &&
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(currentSpell.getState() != SpellState.Finished))
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(currentSpell.GetState() != SpellState.Finished))
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{
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if (!isAutoshoot || !currentSpell.m_spellInfo.HasAttribute(SpellAttr2.NotResetAutoActions))
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return true;
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@@ -2833,8 +2833,8 @@ namespace Game.Entities
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Log.outDebug(LogFilter.Unit, "Interrupt spell for unit {0}", GetEntry());
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Spell spell = m_currentSpells.LookupByKey(spellType);
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if (spell != null
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&& (withDelayed || spell.getState() != SpellState.Delayed)
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&& (withInstant || spell.GetCastTime() > 0 || spell.getState() == SpellState.Casting))
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&& (withDelayed || spell.GetState() != SpellState.Delayed)
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&& (withInstant || spell.GetCastTime() > 0 || spell.GetState() == SpellState.Casting))
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{
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// for example, do not let self-stun aura interrupt itself
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if (!spell.IsInterruptable())
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@@ -2845,8 +2845,8 @@ namespace Game.Entities
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if (IsTypeId(TypeId.Player))
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ToPlayer().SendAutoRepeatCancel(this);
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if (spell.getState() != SpellState.Finished)
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spell.cancel();
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if (spell.GetState() != SpellState.Finished)
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spell.Cancel();
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if (IsCreature() && IsAIEnabled)
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ToCreature().GetAI().OnSpellCastInterrupt(spell.GetSpellInfo());
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@@ -2867,7 +2867,7 @@ namespace Game.Entities
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Spell spell = GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell != null)
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{
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if (spell.getState() == SpellState.Casting)
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if (spell.GetState() == SpellState.Casting)
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{
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for (var i = 0; i < m_interruptMask.Length; ++i)
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m_interruptMask[i] |= spell.m_spellInfo.ChannelInterruptFlags[i];
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@@ -3243,7 +3243,7 @@ namespace Game.Entities
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Spell spell = GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell != null)
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{
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if (spell.getState() == SpellState.Casting
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if (spell.GetState() == SpellState.Casting
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&& Convert.ToBoolean(spell.GetSpellInfo().ChannelInterruptFlags[index] & flag)
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&& spell.GetSpellInfo().Id != except
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&& !(Convert.ToBoolean(flag & (uint)SpellAuraInterruptFlags.Move) && HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, spell.GetSpellInfo())))
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@@ -44,7 +44,7 @@ namespace Game.Entities
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UnitTypeMask = UnitTypeMask.None;
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hostileRefManager = new HostileRefManager(this);
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_spellHistory = new SpellHistory(this);
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m_FollowingRefManager = new RefManager<Unit, TargetedMovementGeneratorBase>();
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m_FollowingRefManager = new RefManager<Unit, ITargetedMovementGeneratorBase>();
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ObjectTypeId = TypeId.Unit;
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ObjectTypeMask |= TypeMask.Unit;
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@@ -142,7 +142,7 @@ namespace Game.Entities
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// Having this would prevent spells from being proced, so let's crash
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Cypher.Assert(m_procDeep == 0);
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if (CanHaveThreatList() && GetThreatManager().isNeedUpdateToClient(diff))
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if (CanHaveThreatList() && GetThreatManager().IsNeedUpdateToClient(diff))
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SendThreatListUpdate();
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// update combat timer only for players and pets (only pets with PetAI)
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@@ -191,7 +191,7 @@ namespace Game.Entities
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for (CurrentSpellTypes i = 0; i < CurrentSpellTypes.Max; ++i)
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{
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if (GetCurrentSpell(i) != null && m_currentSpells[i].getState() == SpellState.Finished)
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if (GetCurrentSpell(i) != null && m_currentSpells[i].GetState() == SpellState.Finished)
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{
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m_currentSpells[i].SetReferencedFromCurrent(false);
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m_currentSpells[i] = null;
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@@ -484,7 +484,7 @@ namespace Game.Entities
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m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map.RemoveAllObjectsInRemoveList
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CombatStop();
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DeleteThreatList();
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GetHostileRefManager().deleteReferences();
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GetHostileRefManager().DeleteReferences();
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GetMotionMaster().Clear(false); // remove different non-standard movement generators.
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}
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public override void CleanupsBeforeDelete(bool finalCleanup = true)
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@@ -1118,7 +1118,7 @@ namespace Game.Entities
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if (IsTypeId(TypeId.Unit) || !ToPlayer().GetSession().PlayerLogout())
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{
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HostileRefManager refManager = GetHostileRefManager();
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HostileReference refe = refManager.getFirst();
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HostileReference refe = refManager.GetFirst();
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while (refe != null)
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{
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@@ -1127,17 +1127,17 @@ namespace Game.Entities
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{
|
||||
Creature creature = unit.ToCreature();
|
||||
if (creature != null)
|
||||
refManager.setOnlineOfflineState(creature, creature.IsInPhase(this));
|
||||
refManager.SetOnlineOfflineState(creature, creature.IsInPhase(this));
|
||||
}
|
||||
|
||||
refe = refe.next();
|
||||
refe = refe.Next();
|
||||
}
|
||||
|
||||
// modify threat lists for new phasemask
|
||||
if (!IsTypeId(TypeId.Player))
|
||||
{
|
||||
List<HostileReference> threatList = GetThreatManager().getThreatList();
|
||||
List<HostileReference> offlineThreatList = GetThreatManager().getOfflineThreatList();
|
||||
List<HostileReference> threatList = GetThreatManager().GetThreatList();
|
||||
List<HostileReference> offlineThreatList = GetThreatManager().GetOfflineThreatList();
|
||||
|
||||
// merge expects sorted lists
|
||||
threatList.Sort();
|
||||
@@ -1146,9 +1146,9 @@ namespace Game.Entities
|
||||
|
||||
foreach (var host in threatList)
|
||||
{
|
||||
Unit unit = host.getTarget();
|
||||
Unit unit = host.GetTarget();
|
||||
if (unit != null)
|
||||
unit.GetHostileRefManager().setOnlineOfflineState(ToCreature(), unit.IsInPhase(this));
|
||||
unit.GetHostileRefManager().SetOnlineOfflineState(ToCreature(), unit.IsInPhase(this));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1603,7 +1603,7 @@ namespace Game.Entities
|
||||
{
|
||||
CombatStop();
|
||||
DeleteThreatList();
|
||||
GetHostileRefManager().deleteReferences();
|
||||
GetHostileRefManager().DeleteReferences();
|
||||
|
||||
if (IsNonMeleeSpellCast(false))
|
||||
InterruptNonMeleeSpells(false);
|
||||
@@ -1860,7 +1860,7 @@ namespace Game.Entities
|
||||
|
||||
// we want to shoot
|
||||
Spell spell = new Spell(this, autoRepeatSpellInfo, TriggerCastFlags.FullMask);
|
||||
spell.prepare(m_currentSpells[CurrentSpellTypes.AutoRepeat].m_targets);
|
||||
spell.Prepare(m_currentSpells[CurrentSpellTypes.AutoRepeat].m_targets);
|
||||
|
||||
// all went good, reset attack
|
||||
ResetAttackTimer(WeaponAttackType.RangedAttack);
|
||||
@@ -2753,7 +2753,7 @@ namespace Game.Entities
|
||||
Battleground bg = target.GetBattleground();
|
||||
if (bg != null)
|
||||
{
|
||||
if (bg.isArena())
|
||||
if (bg.IsArena())
|
||||
{
|
||||
DestroyArenaUnit destroyArenaUnit = new DestroyArenaUnit();
|
||||
destroyArenaUnit.Guid = GetGUID();
|
||||
|
||||
Reference in New Issue
Block a user