More refactoring of code.
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@@ -40,7 +40,7 @@ namespace Game.Entities
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//Movement
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protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
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RefManager<Unit, TargetedMovementGeneratorBase> m_FollowingRefManager;
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RefManager<Unit, ITargetedMovementGeneratorBase> m_FollowingRefManager;
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public MoveSpline MoveSpline { get; set; }
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MotionMaster i_motionMaster;
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public uint m_movementCounter; //< Incrementing counter used in movement packets
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