More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ namespace Game.Entities
//Movement
protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
RefManager<Unit, TargetedMovementGeneratorBase> m_FollowingRefManager;
RefManager<Unit, ITargetedMovementGeneratorBase> m_FollowingRefManager;
public MoveSpline MoveSpline { get; set; }
MotionMaster i_motionMaster;
public uint m_movementCounter; //< Incrementing counter used in movement packets