More refactoring of code.
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@@ -477,7 +477,7 @@ namespace Game.Entities
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CastStop();
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CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
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GetHostileRefManager().deleteReferences();
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GetHostileRefManager().DeleteReferences();
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DeleteThreatList();
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if (_oldFactionId != 0)
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