More refactoring of code.
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@@ -27,24 +27,24 @@ namespace Game.Groups
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iSubGroup = 0;
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}
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~GroupReference() { unlink(); }
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~GroupReference() { Unlink(); }
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public override void targetObjectBuildLink()
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public override void TargetObjectBuildLink()
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{
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getTarget().LinkMember(this);
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GetTarget().LinkMember(this);
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}
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public new GroupReference next() { return (GroupReference)base.next(); }
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public new GroupReference Next() { return (GroupReference)base.Next(); }
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public byte getSubGroup() { return iSubGroup; }
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public byte GetSubGroup() { return iSubGroup; }
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public void setSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; }
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public void SetSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; }
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byte iSubGroup;
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}
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public class GroupRefManager : RefManager<Group, Player>
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{
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public new GroupReference getFirst() { return (GroupReference)base.getFirst(); }
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public new GroupReference GetFirst() { return (GroupReference)base.GetFirst(); }
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}
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}
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