More refactoring of code.
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@@ -184,7 +184,7 @@ namespace Game
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
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}
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player member = refe.GetSource();
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if (!member)
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@@ -221,7 +221,7 @@ namespace Game
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return;
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// Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in Battleground.EndBattleground.
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if (bg.isArena())
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if (bg.IsArena())
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return;
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PVPLogData pvpLogData;
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@@ -544,7 +544,7 @@ namespace Game
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId());
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}
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player member = refe.GetSource();
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if (!member)
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