More refactoring of code.
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@@ -32,9 +32,9 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.DfJoin)]
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void HandleLfgJoin(DFJoin dfJoin)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser) ||
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if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser) ||
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(GetPlayer().GetGroup() && GetPlayer().GetGroup().GetLeaderGUID() != GetPlayer().GetGUID() &&
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(GetPlayer().GetGroup().GetMembersCount() == MapConst.MaxGroupSize || !GetPlayer().GetGroup().isLFGGroup())))
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(GetPlayer().GetGroup().GetMembersCount() == MapConst.MaxGroupSize || !GetPlayer().GetGroup().IsLFGGroup())))
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return;
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if (dfJoin.Slots.Empty())
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@@ -218,7 +218,7 @@ namespace Game
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LfgPartyInfo lfgPartyInfo = new LfgPartyInfo();
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// Get the Locked dungeons of the other party members
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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if (!plrg)
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