More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+11 -11
View File
@@ -95,7 +95,7 @@ namespace Game
player.StoreLootItem((byte)(req.LootListID - 1), loot, aeResult);
// If player is removing the last LootItem, delete the empty container.
if (loot.isLooted() && lguid.IsItem())
if (loot.IsLooted() && lguid.IsItem())
player.GetSession().DoLootRelease(lguid);
}
@@ -185,7 +185,7 @@ namespace Game
Group group = player.GetGroup();
List<Player> playersNear = new List<Player>();
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player member = refe.GetSource();
if (!member)
@@ -232,7 +232,7 @@ namespace Game
loot.DeleteLootMoneyFromContainerItemDB();
// Delete container if empty
if (loot.isLooted() && guid.IsItem())
if (loot.IsLooted() && guid.IsItem())
player.GetSession().DoLootRelease(guid);
}
}
@@ -337,7 +337,7 @@ namespace Game
// locked doors are opened with spelleffect openlock, prevent remove its as looted
go.UseDoorOrButton();
}
else if (loot.isLooted() || go.GetGoType() == GameObjectTypes.FishingNode)
else if (loot.IsLooted() || go.GetGoType() == GameObjectTypes.FishingNode)
{
if (go.GetGoType() == GameObjectTypes.FishingHole)
{ // The fishing hole used once more
@@ -350,7 +350,7 @@ namespace Game
else
go.SetLootState(LootState.JustDeactivated);
loot.clear();
loot.Clear();
}
else
{
@@ -370,9 +370,9 @@ namespace Game
loot = corpse.loot;
if (loot.isLooted())
if (loot.IsLooted())
{
loot.clear();
loot.Clear();
corpse.RemoveCorpseDynamicFlag(CorpseDynFlags.Lootable);
}
}
@@ -388,7 +388,7 @@ namespace Game
if (proto.GetFlags().HasAnyFlag(ItemFlags.IsProspectable | ItemFlags.IsMillable))
{
pItem.m_lootGenerated = false;
pItem.loot.clear();
pItem.loot.Clear();
uint count = pItem.GetCount();
@@ -400,7 +400,7 @@ namespace Game
}
else
{
if (pItem.loot.isLooted() || !proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
if (pItem.loot.IsLooted() || !proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
}
return; // item can be looted only single player
@@ -414,7 +414,7 @@ namespace Game
return;
loot = creature.loot;
if (loot.isLooted())
if (loot.IsLooted())
{
creature.RemoveDynamicFlag(UnitDynFlags.Lootable);
@@ -422,7 +422,7 @@ namespace Game
if (!creature.IsAlive())
creature.AllLootRemovedFromCorpse();
loot.clear();
loot.Clear();
}
else
{