More refactoring of code.
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@@ -328,7 +328,7 @@ namespace Game
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Group group = player.GetGroup();
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if (group)
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if (group.isLFGGroup() && player.GetMap().IsDungeon())
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if (group.IsLFGGroup() && player.GetMap().IsDungeon())
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teleported = player.TeleportToBGEntryPoint();
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}
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@@ -582,7 +582,7 @@ namespace Game
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{
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if (group.IsLeader(GetPlayer().GetGUID()))
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player groupGuy = refe.GetSource();
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if (!groupGuy)
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@@ -662,7 +662,7 @@ namespace Game
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{
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if (group.IsLeader(GetPlayer().GetGUID()))
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player groupGuy = refe.GetSource();
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if (!groupGuy)
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