More refactoring of code.
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@@ -80,7 +80,7 @@ namespace Game
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GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true);
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GetPlayer().SendPreparedGossip(creature);
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creature.GetAI().sGossipHello(GetPlayer());
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creature.GetAI().GossipHello(GetPlayer());
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}
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[WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest)]
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@@ -164,7 +164,7 @@ namespace Game
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var group = _player.GetGroup();
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if (group)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player player = refe.GetSource();
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@@ -351,7 +351,7 @@ namespace Game
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}
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if (creatureQGiver)
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creatureQGiver.GetAI().sQuestReward(GetPlayer(), quest, packet.ItemChoiceID);
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creatureQGiver.GetAI().QuestReward(GetPlayer(), quest, packet.ItemChoiceID);
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}
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break;
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}
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@@ -563,7 +563,7 @@ namespace Game
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Group group = sender.GetGroup();
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if (!group)
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return;
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player receiver = refe.GetSource();
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