More refactoring of code.
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@@ -337,7 +337,7 @@ namespace Game
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spell.m_fromClient = true;
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spell.m_misc.Data0 = cast.Cast.Misc[0];
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spell.m_misc.Data1 = cast.Cast.Misc[1];
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spell.prepare(targets);
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spell.Prepare(targets);
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}
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[WorldPacketHandler(ClientOpcodes.CancelCast, Processing = PacketProcessing.ThreadSafe)]
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