More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+22 -22
View File
@@ -94,7 +94,7 @@ namespace Game
SendPacket(tradeUpdated);
}
void moveItems(Item[] myItems, Item[] hisItems)
void MoveItems(Item[] myItems, Item[] hisItems)
{
Player trader = GetPlayer().GetTrader();
if (!trader)
@@ -176,7 +176,7 @@ namespace Game
}
}
static void setAcceptTradeMode(TradeData myTrade, TradeData hisTrade, Item[] myItems, Item[] hisItems)
static void SetAcceptTradeMode(TradeData myTrade, TradeData hisTrade, Item[] myItems, Item[] hisItems)
{
myTrade.SetInAcceptProcess(true);
hisTrade.SetInAcceptProcess(true);
@@ -202,13 +202,13 @@ namespace Game
}
}
static void clearAcceptTradeMode(TradeData myTrade, TradeData hisTrade)
static void ClearAcceptTradeMode(TradeData myTrade, TradeData hisTrade)
{
myTrade.SetInAcceptProcess(false);
hisTrade.SetInAcceptProcess(false);
}
static void clearAcceptTradeMode(Item[] myItems, Item[] hisItems)
static void ClearAcceptTradeMode(Item[] myItems, Item[] hisItems)
{
// clear 'in-trade' flag
for (byte i = 0; i < (int)TradeSlots.Count; ++i)
@@ -329,7 +329,7 @@ namespace Game
if (his_trade.IsAccepted())
{
setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
SetAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
Spell my_spell = null;
SpellCastTargets my_targets = new SpellCastTargets();
@@ -347,8 +347,8 @@ namespace Game
if (spellEntry == null || !his_trade.GetItem(TradeSlots.NonTraded) ||
(my_trade.HasSpellCastItem() && !castItem))
{
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
ClearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(myItems, hisItems);
my_trade.SetSpell(0);
return;
@@ -364,8 +364,8 @@ namespace Game
{
my_spell.SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
ClearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(myItems, hisItems);
my_spell.Dispose();
my_trade.SetSpell(0);
@@ -384,8 +384,8 @@ namespace Game
{
his_trade.SetSpell(0);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
ClearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(myItems, hisItems);
return;
}
@@ -399,8 +399,8 @@ namespace Game
{
his_spell.SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
ClearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(myItems, hisItems);
my_spell.Dispose();
his_spell.Dispose();
@@ -420,12 +420,12 @@ namespace Game
hisCanCompleteInfo.BagResult = trader.CanStoreItems(myItems, (int)TradeSlots.TradedCount, ref hisCanCompleteInfo.ItemID);
myCanCompleteInfo.BagResult = GetPlayer().CanStoreItems(hisItems, (int)TradeSlots.TradedCount, ref myCanCompleteInfo.ItemID);
clearAcceptTradeMode(myItems, hisItems);
ClearAcceptTradeMode(myItems, hisItems);
// in case of missing space report error
if (myCanCompleteInfo.BagResult != InventoryResult.Ok)
{
clearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(my_trade, his_trade);
myCanCompleteInfo.Status = TradeStatus.Failed;
trader.GetSession().SendTradeStatus(myCanCompleteInfo);
@@ -437,7 +437,7 @@ namespace Game
}
else if (hisCanCompleteInfo.BagResult != InventoryResult.Ok)
{
clearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(my_trade, his_trade);
hisCanCompleteInfo.Status = TradeStatus.Failed;
SendTradeStatus(hisCanCompleteInfo);
@@ -464,7 +464,7 @@ namespace Game
}
// execute trade: 2. store
moveItems(myItems, hisItems);
MoveItems(myItems, hisItems);
// logging money
if (HasPermission(RBACPermissions.LogGmTrade))
@@ -490,13 +490,13 @@ namespace Game
trader.ModifyMoney((long)my_trade.GetMoney());
if (my_spell)
my_spell.prepare(my_targets);
my_spell.Prepare(my_targets);
if (his_spell)
his_spell.prepare(his_targets);
his_spell.Prepare(his_targets);
// cleanup
clearAcceptTradeMode(my_trade, his_trade);
ClearAcceptTradeMode(my_trade, his_trade);
GetPlayer().SetTradeData(null);
trader.SetTradeData(null);
@@ -578,7 +578,7 @@ namespace Game
return;
}
if (isLogingOut())
if (IsLogingOut())
{
info.Status = TradeStatus.LoggingOut;
SendTradeStatus(info);
@@ -635,7 +635,7 @@ namespace Game
return;
}
if (pOther.GetSession().isLogingOut())
if (pOther.GetSession().IsLogingOut())
{
info.Status = TradeStatus.TargetLoggingOut;
SendTradeStatus(info);