More refactoring of code.
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@@ -49,7 +49,7 @@ namespace Game.Mails
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return this;
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}
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void prepareItems(Player receiver, SQLTransaction trans)
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void PrepareItems(Player receiver, SQLTransaction trans)
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{
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if (m_mailTemplateId == 0 || !m_mailTemplateItemsNeed)
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return;
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@@ -77,7 +77,7 @@ namespace Game.Mails
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}
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}
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void deleteIncludedItems(SQLTransaction trans, bool inDB = false)
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void DeleteIncludedItems(SQLTransaction trans, bool inDB = false)
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{
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foreach (var item in m_items.Values)
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{
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@@ -103,7 +103,7 @@ namespace Game.Mails
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if (receiver == null && rc_account == 0) // sender not exist
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{
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deleteIncludedItems(trans, true);
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DeleteIncludedItems(trans, true);
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return;
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}
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@@ -144,7 +144,7 @@ namespace Game.Mails
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Player pSender = Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId()));
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if (pReceiver != null)
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prepareItems(pReceiver, trans); // generate mail template items
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PrepareItems(pReceiver, trans); // generate mail template items
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uint mailId = Global.ObjectMgr.GenerateMailID();
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@@ -229,10 +229,10 @@ namespace Game.Mails
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}
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}
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else if (!m_items.Empty())
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deleteIncludedItems(null);
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DeleteIncludedItems(null);
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}
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else if (!m_items.Empty())
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deleteIncludedItems(null);
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DeleteIncludedItems(null);
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}
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uint GetMailTemplateId() { return m_mailTemplateId; }
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