More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+30 -30
View File
@@ -39,32 +39,32 @@ namespace Game.Maps
i_unloadExplicitLock = !unload;
}
public TimeTracker getTimeTracker()
public TimeTracker GetTimeTracker()
{
return i_timer;
}
public bool getUnloadLock()
public bool GetUnloadLock()
{
return i_unloadActiveLockCount != 0 || i_unloadExplicitLock;
}
public void setUnloadExplicitLock(bool on)
public void SetUnloadExplicitLock(bool on)
{
i_unloadExplicitLock = on;
}
public void incUnloadActiveLock()
public void IncUnloadActiveLock()
{
++i_unloadActiveLockCount;
}
public void decUnloadActiveLock()
public void DecUnloadActiveLock()
{
if (i_unloadActiveLockCount != 0) --i_unloadActiveLockCount;
}
private void setTimer(TimeTracker pTimer)
private void SetTimer(TimeTracker pTimer)
{
i_timer = pTimer;
}
@@ -79,7 +79,7 @@ namespace Game.Maps
i_timer.Update(diff);
}
public PeriodicTimer getRelocationTimer()
public PeriodicTimer GetRelocationTimer()
{
return vis_Update;
}
@@ -137,54 +137,54 @@ namespace Game.Maps
gridState = s;
}
public uint getX()
public uint GetX()
{
return gridX;
}
public uint getY()
public uint GetY()
{
return gridY;
}
public bool isGridObjectDataLoaded()
public bool IsGridObjectDataLoaded()
{
return gridObjectDataLoaded;
}
public void setGridObjectDataLoaded(bool pLoaded)
public void SetGridObjectDataLoaded(bool pLoaded)
{
gridObjectDataLoaded = pLoaded;
}
public GridInfo getGridInfoRef()
public GridInfo GetGridInfoRef()
{
return gridInfo;
}
private TimeTracker getTimeTracker()
private TimeTracker GetTimeTracker()
{
return gridInfo.getTimeTracker();
return gridInfo.GetTimeTracker();
}
public bool getUnloadLock()
public bool GetUnloadLock()
{
return gridInfo.getUnloadLock();
return gridInfo.GetUnloadLock();
}
public void setUnloadExplicitLock(bool on)
public void SetUnloadExplicitLock(bool on)
{
gridInfo.setUnloadExplicitLock(on);
gridInfo.SetUnloadExplicitLock(on);
}
public void incUnloadActiveLock()
public void IncUnloadActiveLock()
{
gridInfo.incUnloadActiveLock();
gridInfo.IncUnloadActiveLock();
}
public void decUnloadActiveLock()
public void DecUnloadActiveLock()
{
gridInfo.decUnloadActiveLock();
gridInfo.DecUnloadActiveLock();
}
public void ResetTimeTracker(long interval)
@@ -203,8 +203,8 @@ namespace Game.Maps
{
case GridState.Active:
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
getGridInfoRef().UpdateTimeTracker(diff);
if (getGridInfoRef().getTimeTracker().Passed())
GetGridInfoRef().UpdateTimeTracker(diff);
if (GetGridInfoRef().GetTimeTracker().Passed())
{
if (GetWorldObjectCountInNGrid<Player>() == 0 && !map.ActiveObjectsNearGrid(this))
{
@@ -212,7 +212,7 @@ namespace Game.Maps
var visitor = new Visitor(worker, GridMapTypeMask.AllGrid);
VisitAllGrids(visitor);
SetGridState(GridState.Idle);
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to IDLE state", getX(), getY(),
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to IDLE state", GetX(), GetY(),
map.GetId());
}
else
@@ -222,20 +222,20 @@ namespace Game.Maps
case GridState.Idle:
map.ResetGridExpiry(this);
SetGridState(GridState.Removal);
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to REMOVAL state", getX(), getY(),
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to REMOVAL state", GetX(), GetY(),
map.GetId());
break;
case GridState.Removal:
if (!getGridInfoRef().getUnloadLock())
if (!GetGridInfoRef().GetUnloadLock())
{
getGridInfoRef().UpdateTimeTracker(diff);
if (getGridInfoRef().getTimeTracker().Passed())
GetGridInfoRef().UpdateTimeTracker(diff);
if (GetGridInfoRef().GetTimeTracker().Passed())
{
if (!map.UnloadGrid(this, false))
{
Log.outDebug(LogFilter.Maps,
"Grid[{0}, {1}] for map {2} differed unloading due to players or active objects nearby",
getX(), getY(), map.GetId());
GetX(), GetY(), map.GetId());
map.ResetGridExpiry(this);
}
}