More refactoring of code.
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@@ -165,7 +165,7 @@ namespace Game.Maps
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creature.RemoveAllDynObjects();
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creature.RemoveAllAreaTriggers();
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if (creature.IsInCombat() || !creature.GetThreatManager().areThreatListsEmpty())
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if (creature.IsInCombat() || !creature.GetThreatManager().IsThreatListsEmpty())
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{
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creature.CombatStop();
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creature.DeleteThreatList();
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