More refactoring of code.
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@@ -26,12 +26,12 @@ namespace Game.Movement
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public MoveSplineFlag(SplineFlag f) { Flags = f; }
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public MoveSplineFlag(MoveSplineFlag f) { Flags = f.Flags; }
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public bool isSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
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public bool isLinear() { return !isSmooth(); }
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public bool IsSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
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public bool IsLinear() { return !IsSmooth(); }
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public byte getAnimTier() { return animTier; }
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public bool hasAllFlags(SplineFlag f) { return (Flags & f) == f; }
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public bool hasFlag(SplineFlag f) { return (Flags & f) != 0; }
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public byte GetAnimTier() { return animTier; }
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public bool HasAllFlags(SplineFlag f) { return (Flags & f) == f; }
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public bool HasFlag(SplineFlag f) { return (Flags & f) != 0; }
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public void SetUnsetFlag(SplineFlag f, bool Set = true)
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{
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