More refactoring of code.
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@@ -103,7 +103,7 @@ namespace Game.Movement
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move_spline.onTransport = !unit.GetTransGUID().IsEmpty();
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MovementFlag moveFlags = unit.m_movementInfo.GetMovementFlags();
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if (!args.flags.hasFlag(SplineFlag.Backward))
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if (!args.flags.HasFlag(SplineFlag.Backward))
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moveFlags = (moveFlags & ~MovementFlag.Backward) | MovementFlag.Forward;
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else
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moveFlags = (moveFlags & ~MovementFlag.Forward) | MovementFlag.Backward;
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