More refactoring of code.
This commit is contained in:
@@ -471,8 +471,8 @@ namespace Game
|
||||
return phaseShift.VisibleMapIds.First().Key;
|
||||
|
||||
GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
|
||||
uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.x_coord);
|
||||
uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.y_coord);
|
||||
uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.X_coord);
|
||||
uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.Y_coord);
|
||||
|
||||
uint gxbegin = Math.Max(gx - 1, 0);
|
||||
uint gxend = Math.Min(gx + 1, MapConst.MaxGrids);
|
||||
|
||||
Reference in New Issue
Block a user