More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+15 -15
View File
@@ -269,7 +269,7 @@ namespace Game
List<uint> creBounds;
List<uint> goBounds;
Dictionary<uint, eQuestTypes> poolTypeMap = new Dictionary<uint, eQuestTypes>();
Dictionary<uint, QuestTypes> poolTypeMap = new Dictionary<uint, QuestTypes>();
uint count = 0;
do
{
@@ -298,10 +298,10 @@ namespace Game
continue;
}
if (poolTypeMap[pool_id] == eQuestTypes.None)
poolTypeMap[pool_id] = quest.IsDaily() ? eQuestTypes.Daily : eQuestTypes.Weekly;
if (poolTypeMap[pool_id] == QuestTypes.None)
poolTypeMap[pool_id] = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
eQuestTypes currType = quest.IsDaily() ? eQuestTypes.Daily : eQuestTypes.Weekly;
QuestTypes currType = quest.IsDaily() ? QuestTypes.Daily : QuestTypes.Weekly;
if (poolTypeMap[pool_id] != currType)
{
@@ -391,7 +391,7 @@ namespace Game
foreach (var questPoolGroup in mPoolQuestGroups.Values)
{
if (questPoolGroup.isEmpty())
if (questPoolGroup.IsEmpty())
continue;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_QUEST_POOL_SAVE);
stmt.AddValue(0, questPoolGroup.GetPoolId());
@@ -451,19 +451,19 @@ namespace Game
switch (typeof(T).Name)
{
case "Creature":
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].isEmpty())
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "GameObject":
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].isEmpty())
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "Pool":
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].isEmpty())
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "Quest":
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].isEmpty())
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
mPoolQuestGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
}
@@ -479,16 +479,16 @@ namespace Game
public void DespawnPool(uint pool_id)
{
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].isEmpty())
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].isEmpty())
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].isEmpty())
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData);
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].isEmpty())
if (mPoolQuestGroups.ContainsKey(pool_id) && !mPoolQuestGroups[pool_id].IsEmpty())
mPoolQuestGroups[pool_id].DespawnObject(mSpawnedData);
}
@@ -534,7 +534,7 @@ namespace Game
return 0;
}
public enum eQuestTypes
public enum QuestTypes
{
None = 0,
Daily = 1,
@@ -921,7 +921,7 @@ namespace Game
public void SetPoolId(uint pool_id) { poolId = pool_id; }
public bool isEmpty() { return ExplicitlyChanced.Empty() && EqualChanced.Empty(); }
public bool IsEmpty() { return ExplicitlyChanced.Empty() && EqualChanced.Empty(); }
public ulong GetFirstEqualChancedObjectId()
{