More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+3 -3
View File
@@ -101,7 +101,7 @@ namespace Game
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (GetPlayer().GetDeathTimer() != 0)
{
_player.GetHostileRefManager().deleteReferences();
_player.GetHostileRefManager().DeleteReferences();
_player.BuildPlayerRepop();
_player.RepopAtGraveyard();
}
@@ -179,7 +179,7 @@ namespace Game
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if (_player.GetGroup() && !_player.GetGroup().isRaidGroup() && m_Socket[(int)ConnectionType.Realm] != null)
if (_player.GetGroup() && !_player.GetGroup().IsRaidGroup() && m_Socket[(int)ConnectionType.Realm] != null)
_player.RemoveFromGroup();
//! Send update to group and reset stored max enchanting level
@@ -622,7 +622,7 @@ namespace Game
public string GetOS() { return _os; }
public void SetInQueue(bool state) { m_inQueue = state; }
public bool isLogingOut() { return _logoutTime != 0 || m_playerLogout; }
public bool IsLogingOut() { return _logoutTime != 0 || m_playerLogout; }
public ulong GetConnectToInstanceKey() { return _instanceConnectKey.Raw; }