More refactoring of code.
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@@ -692,7 +692,7 @@ namespace Scripts.EasternKingdoms.Karazhan.OperaEvent
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{
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public npc_grandmother(Creature creature) : base(creature) { }
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public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
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public override void GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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if (menuId == RedRidingHood.OptionWhatPhatLewtsYouHave && gossipListId == 0)
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{
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@@ -1378,7 +1378,7 @@ namespace Scripts.EasternKingdoms.Karazhan.OperaEvent
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{
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public npc_barnes() : base("npc_barnes") { }
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class npc_barnesAI : npc_escortAI
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class npc_barnesAI : NpcEscortAI
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{
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public npc_barnesAI(Creature creature) : base(creature)
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{
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@@ -1518,7 +1518,7 @@ namespace Scripts.EasternKingdoms.Karazhan.OperaEvent
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{
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base.UpdateAI(diff);
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if (HasEscortState(eEscortState.Paused))
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if (HasEscortState(EscortState.Paused))
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{
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if (TalkTimer <= diff)
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{
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