More refactoring of code.
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@@ -867,7 +867,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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}
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[Script]
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class npc_mimirons_inferno : npc_escortAI
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class npc_mimirons_inferno : NpcEscortAI
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{
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public npc_mimirons_inferno(Creature creature)
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: base(creature)
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@@ -893,7 +893,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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{
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base.UpdateAI(diff);
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if (!HasEscortState(eEscortState.Escorting))
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if (!HasEscortState(EscortState.Escorting))
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Start(false, true, ObjectGuid.Empty, null, false, true);
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else
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{
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@@ -1034,7 +1034,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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}
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}
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public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
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public override void GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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if (menuId == GossipIds.MenuLoreKeeper && gossipListId == GossipIds.OptionLoreKeeper)
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{
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