More refactoring of code.
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@@ -115,7 +115,7 @@ namespace Scripts.Outlands
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}
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[Script]
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class npc_ancestral_wolf : npc_escortAI
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class npc_ancestral_wolf : NpcEscortAI
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{
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public npc_ancestral_wolf(Creature creature) : base(creature)
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{
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@@ -167,7 +167,7 @@ namespace Scripts.Outlands
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}
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[Script]
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class npc_wounded_blood_elf : npc_escortAI
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class npc_wounded_blood_elf : NpcEscortAI
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{
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public npc_wounded_blood_elf(Creature creature) : base(creature) { }
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@@ -175,7 +175,7 @@ namespace Scripts.Outlands
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public override void EnterCombat(Unit who)
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{
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if (HasEscortState(eEscortState.Escorting))
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if (HasEscortState(EscortState.Escorting))
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Talk(SAY_ELF_AGGRO);
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}
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@@ -184,7 +184,7 @@ namespace Scripts.Outlands
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summoned.GetAI().AttackStart(me);
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}
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public override void sQuestAccept(Player player, Quest quest)
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public override void QuestAccept(Player player, Quest quest)
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{
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if (quest.Id == QUEST_ROAD_TO_FALCON_WATCH)
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{
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