More refactoring of code.
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@@ -71,17 +71,17 @@ namespace Scripts.Pets
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continue;
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}
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// else compare best fit unit with current unit
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var triggers = unit.GetThreatManager().getThreatList();
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var triggers = unit.GetThreatManager().GetThreatList();
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foreach (var reference in triggers)
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{
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// Try to find threat referenced to owner
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if (reference.getTarget() == owner)
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if (reference.GetTarget() == owner)
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{
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// Check if best fit hostile unit hs lower threat than this current unit
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if (highestThreat < reference.getThreat())
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if (highestThreat < reference.GetThreat())
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{
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// If so, update best fit unit
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highestThreat = reference.getThreat();
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highestThreat = reference.GetThreat();
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highestThreatUnit = unit;
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break;
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}
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@@ -120,11 +120,11 @@ namespace Scripts.Pets
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// Consider only units without CC
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if (!unit.HasBreakableByDamageCrowdControlAura(unit))
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{
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var triggers = unit.GetThreatManager().getThreatList();
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var triggers = unit.GetThreatManager().GetThreatList();
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foreach (var reference in triggers)
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{
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// Try to find threat referenced to owner
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if (reference.getTarget() == owner)
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if (reference.GetTarget() == owner)
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return true;
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}
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}
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