More refactoring of code.

This commit is contained in:
hondacrx
2019-09-23 21:41:13 -04:00
parent 2418715800
commit 570aebce26
176 changed files with 2261 additions and 2265 deletions
+6 -6
View File
@@ -71,17 +71,17 @@ namespace Scripts.Pets
continue;
}
// else compare best fit unit with current unit
var triggers = unit.GetThreatManager().getThreatList();
var triggers = unit.GetThreatManager().GetThreatList();
foreach (var reference in triggers)
{
// Try to find threat referenced to owner
if (reference.getTarget() == owner)
if (reference.GetTarget() == owner)
{
// Check if best fit hostile unit hs lower threat than this current unit
if (highestThreat < reference.getThreat())
if (highestThreat < reference.GetThreat())
{
// If so, update best fit unit
highestThreat = reference.getThreat();
highestThreat = reference.GetThreat();
highestThreatUnit = unit;
break;
}
@@ -120,11 +120,11 @@ namespace Scripts.Pets
// Consider only units without CC
if (!unit.HasBreakableByDamageCrowdControlAura(unit))
{
var triggers = unit.GetThreatManager().getThreatList();
var triggers = unit.GetThreatManager().GetThreatList();
foreach (var reference in triggers)
{
// Try to find threat referenced to owner
if (reference.getTarget() == owner)
if (reference.GetTarget() == owner)
return true;
}
}