More refactoring of code.
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@@ -1170,7 +1170,7 @@ namespace Scripts.World.NpcSpecial
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}
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[Script]
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class npc_garments_of_quests : npc_escortAI
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class npc_garments_of_quests : NpcEscortAI
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{
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public npc_garments_of_quests(Creature creature) : base(creature)
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{
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@@ -1582,7 +1582,7 @@ namespace Scripts.World.NpcSpecial
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{
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Unit unit = Global.ObjAccessor.GetUnit(me, pair.Key);
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if (unit)
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unit.GetHostileRefManager().deleteReference(me);
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unit.GetHostileRefManager().DeleteReference(me);
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_damageTimes.Remove(pair.Key);
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}
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@@ -2222,7 +2222,7 @@ namespace Scripts.World.NpcSpecial
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});
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}
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public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
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public override void GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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switch (gossipListId)
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{
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