Core/Items: Fixed item spell charge slot indexing

Port From (https://github.com/TrinityCore/TrinityCore/commit/c85d12fc3f0576163d4ffa91bb38f66894305349)
This commit is contained in:
Hondacrx
2025-06-08 15:09:36 -04:00
parent aa4975855c
commit 57b2c5b550
6 changed files with 56 additions and 45 deletions
+1 -1
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@@ -1657,7 +1657,7 @@ namespace Game
else
{
auctionItem.Item = new ItemInstance(Items[0]);
auctionItem.Charges = new[] { Items[0].GetSpellCharges(0), Items[0].GetSpellCharges(1), Items[0].GetSpellCharges(2), Items[0].GetSpellCharges(3), Items[0].GetSpellCharges(4) }.Max();
auctionItem.Charges = Items[0].GetSpellCharges();
for (EnchantmentSlot enchantmentSlot = 0; enchantmentSlot < EnchantmentSlot.MaxInspected; enchantmentSlot++)
{
uint enchantId = Items[0].GetEnchantmentId(enchantmentSlot);
+41 -11
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@@ -54,9 +54,9 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), itemProto.MaxDurability);
SetDurability(itemProto.MaxDurability);
for (int i = 0; i < itemProto.Effects.Count; ++i)
if (itemProto.Effects[i].LegacySlotIndex < 5)
SetSpellCharges(itemProto.Effects[i].LegacySlotIndex, itemProto.Effects[i].Charges);
foreach (var effect in GetEffects())
if (effect != null)
SetSpellCharges(effect, effect.Charges);
SetExpiration(itemProto.GetDuration());
SetCreatePlayedTime(0);
@@ -126,6 +126,42 @@ namespace Game.Entities
SetState(ItemUpdateState.Changed, owner); // save new time in database
}
int FindSpellChargesSlot(BonusData bonusData, ItemEffectRecord effect)
{
int MaxSpellChargesSlot = m_itemData.SpellCharges.GetSize();
if (effect == null)
{
// return fist effect that has charges
for (int i = 0; i < bonusData.EffectCount && i < MaxSpellChargesSlot; ++i)
if (bonusData.Effects[i] != null && bonusData.Effects[i].Charges != 0)
return i;
return MaxSpellChargesSlot;
}
for (int i = 0; i < bonusData.EffectCount && i < MaxSpellChargesSlot; ++i)
if (bonusData.Effects[i] == effect)
return i;
return MaxSpellChargesSlot;
}
public int GetSpellCharges(ItemEffectRecord effect = null)
{
int slot = FindSpellChargesSlot(_bonusData, effect);
if (slot < m_itemData.SpellCharges.GetSize())
return m_itemData.SpellCharges[slot];
return 0;
}
public void SetSpellCharges(ItemEffectRecord effect, int value)
{
int slot = FindSpellChargesSlot(_bonusData, effect);
if (slot < m_itemData.SpellCharges.GetSize())
SetUpdateFieldValue(ref m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.SpellCharges, slot), value);
}
public virtual void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt;
@@ -145,7 +181,7 @@ namespace Game.Entities
StringBuilder ss = new();
for (byte i = 0; i < m_itemData.SpellCharges.GetSize() && i < _bonusData.EffectCount; ++i)
ss.AppendFormat("{0} ", GetSpellCharges(i));
ss.AppendFormat("{0} ", m_itemData.SpellCharges[i]);
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, (uint)m_itemData.DynamicFlags);
@@ -466,10 +502,7 @@ namespace Game.Entities
// load charges after bonuses, they can add more item effects
var tokens = new StringArray(fields.Read<string>(6), ' ');
for (byte i = 0; i < m_itemData.SpellCharges.GetSize() && i < _bonusData.EffectCount && i < tokens.Length; ++i)
{
if (int.TryParse(tokens[i], out int value))
SetSpellCharges(i, value);
}
SetUpdateFieldValue(ref m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.SpellCharges, i), int.TryParse(tokens[i], out int value) ? value : 0);
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(20));
SetModifier(ItemModifier.TransmogAppearanceSpec1, fields.Read<uint>(21));
@@ -2621,9 +2654,6 @@ namespace Game.Entities
public string GetText() { return m_text; }
public void SetText(string text) { m_text = text; }
public int GetSpellCharges(int index = 0) { return m_itemData.SpellCharges[index]; }
public void SetSpellCharges(int index, int value) { SetUpdateFieldValue(ref m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.SpellCharges, index), value); }
public ItemUpdateState GetState() { return uState; }
public bool IsInUpdateQueue() { return uQueuePos != -1; }
+6 -5
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@@ -5019,6 +5019,9 @@ namespace Game
}
}
foreach (var item in ItemTemplateStorage.Values)
item.Effects.Sort((x, y) => x.LegacySlotIndex.CompareTo(y.LegacySlotIndex));
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} item templates in {1} ms", sparseCount, Time.GetMSTimeDiffToNow(oldMSTime));
}
@@ -9918,8 +9921,7 @@ namespace Game
data.time = TimeSpan.FromMilliseconds(result.Read<uint>(9));
Tuple<uint, SummonerType, byte> key = Tuple.Create(summonerId, summonerType, group);
_tempSummonDataStorage.Add(key, data);
_tempSummonDataStorage.Add((summonerId, summonerType, group), data);
++count;
@@ -11319,8 +11321,7 @@ namespace Game
public List<TempSummonData> GetSummonGroup(uint summonerId, SummonerType summonerType, byte group)
{
Tuple<uint, SummonerType, byte> key = Tuple.Create(summonerId, summonerType, group);
return _tempSummonDataStorage.LookupByKey(key);
return _tempSummonDataStorage.LookupByKey((summonerId, summonerType, group));
}
public bool IsReservedName(string name)
@@ -11568,7 +11569,7 @@ namespace Game
Dictionary<uint, ReputationOnKillEntry> _repOnKillStorage = new();
Dictionary<uint, RepSpilloverTemplate> _repSpilloverTemplateStorage = new();
MultiMap<byte, MailLevelReward> _mailLevelRewardStorage = new();
MultiMap<Tuple<uint, SummonerType, byte>, TempSummonData> _tempSummonDataStorage = new();
MultiMap<(uint, SummonerType, byte), TempSummonData> _tempSummonDataStorage = new();
Dictionary<int /*choiceId*/, PlayerChoice> _playerChoices = new();
Dictionary<uint, PageText> _pageTextStorage = new();
List<string> _reservedNamesStorage = new();
+7 -17
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@@ -4674,16 +4674,13 @@ namespace Game.Spells
foreach (ItemEffectRecord itemEffect in m_CastItem.GetEffects())
{
if (itemEffect.LegacySlotIndex >= m_CastItem.m_itemData.SpellCharges.GetSize())
continue;
// item has limited charges
if (itemEffect.Charges != 0)
{
if (itemEffect.Charges < 0)
expendable = true;
int charges = m_CastItem.GetSpellCharges(itemEffect.LegacySlotIndex);
int charges = m_CastItem.GetSpellCharges(itemEffect);
// item has charges left for this slot
if (charges != 0 && itemEffect.SpellID == m_spellInfo.Id)
@@ -4694,7 +4691,7 @@ namespace Game.Spells
++charges;
if (proto.GetMaxStackSize() == 1)
m_CastItem.SetSpellCharges(itemEffect.LegacySlotIndex, charges);
m_CastItem.SetSpellCharges(itemEffect, charges);
m_CastItem.SetState(ItemUpdateState.Changed, m_caster.ToPlayer());
}
@@ -4905,11 +4902,8 @@ namespace Game.Spells
{
foreach (ItemEffectRecord itemEffect in m_CastItem.GetEffects())
{
if (itemEffect.LegacySlotIndex >= m_CastItem.m_itemData.SpellCharges.GetSize())
continue;
// CastItem will be used up and does not count as reagent
int charges = m_CastItem.GetSpellCharges(itemEffect.LegacySlotIndex);
int charges = m_CastItem.GetSpellCharges(itemEffect);
if (itemEffect.Charges < 0 && Math.Abs(charges) < 2)
{
++itemcount;
@@ -6714,9 +6708,8 @@ namespace Game.Spells
return SpellCastResult.ItemNotReady;
foreach (ItemEffectRecord itemEffect in m_CastItem.GetEffects())
if (itemEffect.LegacySlotIndex < m_CastItem.m_itemData.SpellCharges.GetSize() && itemEffect.Charges != 0)
if (m_CastItem.GetSpellCharges(itemEffect.LegacySlotIndex) == 0)
return SpellCastResult.NoChargesRemain;
if (itemEffect.Charges != 0 && m_CastItem.GetSpellCharges(itemEffect) == 0)
return SpellCastResult.NoChargesRemain;
// consumable cast item checks
if (proto.GetClass() == ItemClass.Consumable && m_targets.GetUnitTarget() != null)
@@ -6821,11 +6814,8 @@ namespace Game.Spells
foreach (ItemEffectRecord itemEffect in m_CastItem.GetEffects())
{
if (itemEffect.LegacySlotIndex >= m_CastItem.m_itemData.SpellCharges.GetSize())
continue;
// CastItem will be used up and does not count as reagent
int charges = m_CastItem.GetSpellCharges(itemEffect.LegacySlotIndex);
int charges = m_CastItem.GetSpellCharges(itemEffect);
if (itemEffect.Charges < 0 && Math.Abs(charges) < 2)
{
++itemcount;
@@ -7173,7 +7163,7 @@ namespace Game.Spells
if (item != null)
{
foreach (ItemEffectRecord itemEffect in item.GetEffects())
if (itemEffect.LegacySlotIndex <= item.m_itemData.SpellCharges.GetSize() && itemEffect.Charges != 0 && item.GetSpellCharges(itemEffect.LegacySlotIndex) == itemEffect.Charges)
if (itemEffect.Charges != 0 && item.GetSpellCharges(itemEffect) == itemEffect.Charges)
return SpellCastResult.ItemAtMaxCharges;
}
break;
+1 -2
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@@ -4900,8 +4900,7 @@ namespace Game.Spells
if (item != null)
{
foreach (ItemEffectRecord itemEffect in item.GetEffects())
if (itemEffect.LegacySlotIndex <= item.m_itemData.SpellCharges.GetSize())
item.SetSpellCharges(itemEffect.LegacySlotIndex, itemEffect.Charges);
item.SetSpellCharges(itemEffect, itemEffect.Charges);
item.SetState(ItemUpdateState.Changed, player);
}
-9
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@@ -4384,15 +4384,6 @@ namespace Game.Entities
});
});
// Summon Living Air
ApplySpellFix([102207], spellInfo =>
{
ApplySpellEffectFix(spellInfo, 0, spellEffectInfo =>
{
spellEffectInfo.TargetA = new SpellImplicitTargetInfo(Targets.DestTargetRandom);
});
});
// END OF THE WANDERING ISLE SPELLS
//