Core/Items: Fixed item spell charge slot indexing
Port From (https://github.com/TrinityCore/TrinityCore/commit/c85d12fc3f0576163d4ffa91bb38f66894305349)
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@@ -1657,7 +1657,7 @@ namespace Game
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else
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{
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auctionItem.Item = new ItemInstance(Items[0]);
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auctionItem.Charges = new[] { Items[0].GetSpellCharges(0), Items[0].GetSpellCharges(1), Items[0].GetSpellCharges(2), Items[0].GetSpellCharges(3), Items[0].GetSpellCharges(4) }.Max();
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auctionItem.Charges = Items[0].GetSpellCharges();
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for (EnchantmentSlot enchantmentSlot = 0; enchantmentSlot < EnchantmentSlot.MaxInspected; enchantmentSlot++)
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{
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uint enchantId = Items[0].GetEnchantmentId(enchantmentSlot);
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