Core/Auras: Implement SPELL_AURA_MOD_BONUS_ARMOR (465)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a7c0c25cd84a99fc9cd70463859b2211865310f)
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@@ -3169,6 +3169,15 @@ namespace Game.Spells
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player.UpdateArmor();
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}
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[AuraEffectHandler(AuraType.ModBonusArmor)]
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void HandleModStatBonusArmor(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat))
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return;
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aurApp.GetTarget().HandleStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, GetAmount(), apply);
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}
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[AuraEffectHandler(AuraType.ModStatBonusPct)]
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void HandleModStatBonusPercent(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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