Refactoring of BNetServer
This commit is contained in:
@@ -25,8 +25,8 @@ using Game.Groups;
|
||||
using Game.Guilds;
|
||||
using Game.Mails;
|
||||
using Game.Maps;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
@@ -554,8 +554,8 @@ namespace Game.Achievements
|
||||
string subject = reward.Subject;
|
||||
string text = reward.Body;
|
||||
|
||||
LocaleConstant localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
|
||||
if (localeConstant != LocaleConstant.enUS)
|
||||
Locale localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
|
||||
if (localeConstant != Locale.enUS)
|
||||
{
|
||||
AchievementRewardLocale loc = Global.AchievementMgr.GetAchievementRewardLocale(achievement);
|
||||
if (loc != null)
|
||||
@@ -1327,8 +1327,8 @@ namespace Game.Achievements
|
||||
}
|
||||
|
||||
AchievementRewardLocale data = new AchievementRewardLocale();
|
||||
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
|
||||
if (locale == LocaleConstant.enUS)
|
||||
Locale locale = localeName.ToEnum<Locale>();
|
||||
if (locale == Locale.enUS)
|
||||
continue;
|
||||
|
||||
ObjectManager.AddLocaleString(result.Read<string>(2), locale, data.Subject);
|
||||
@@ -1363,8 +1363,8 @@ namespace Game.Achievements
|
||||
|
||||
public class AchievementRewardLocale
|
||||
{
|
||||
public StringArray Subject = new StringArray((int)LocaleConstant.Total);
|
||||
public StringArray Body = new StringArray((int)LocaleConstant.Total);
|
||||
public StringArray Subject = new StringArray((int)Locale.Total);
|
||||
public StringArray Body = new StringArray((int)Locale.Total);
|
||||
}
|
||||
|
||||
public class CompletedAchievementData
|
||||
|
||||
@@ -24,8 +24,8 @@ using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Garrisons;
|
||||
using Game.Maps;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Scenarios;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
|
||||
Reference in New Issue
Block a user