Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
@@ -25,8 +25,8 @@ using Game.Groups;
using Game.Guilds;
using Game.Mails;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Text;
@@ -554,8 +554,8 @@ namespace Game.Achievements
string subject = reward.Subject;
string text = reward.Body;
LocaleConstant localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
if (localeConstant != LocaleConstant.enUS)
Locale localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
if (localeConstant != Locale.enUS)
{
AchievementRewardLocale loc = Global.AchievementMgr.GetAchievementRewardLocale(achievement);
if (loc != null)
@@ -1327,8 +1327,8 @@ namespace Game.Achievements
}
AchievementRewardLocale data = new AchievementRewardLocale();
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
ObjectManager.AddLocaleString(result.Read<string>(2), locale, data.Subject);
@@ -1363,8 +1363,8 @@ namespace Game.Achievements
public class AchievementRewardLocale
{
public StringArray Subject = new StringArray((int)LocaleConstant.Total);
public StringArray Body = new StringArray((int)LocaleConstant.Total);
public StringArray Subject = new StringArray((int)Locale.Total);
public StringArray Body = new StringArray((int)Locale.Total);
}
public class CompletedAchievementData
+2 -2
View File
@@ -24,8 +24,8 @@ using Game.DataStorage;
using Game.Entities;
using Game.Garrisons;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Scenarios;
using Game.Spells;
using System;