Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
+2 -2
View File
@@ -24,8 +24,8 @@ using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -20,7 +20,7 @@ using Framework.Database;
using Game.Arenas;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -21,7 +21,7 @@ using Game.Arenas;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.BattleGrounds
{
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Game.Entities;
using Framework.Constants;
using System.Collections.Generic;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
using Game.BattleGrounds;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
using Framework.GameMath;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones