Refactoring of BNetServer
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@@ -24,8 +24,8 @@ using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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@@ -20,7 +20,7 @@ using Framework.Database;
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using Game.Arenas;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -21,7 +21,7 @@ using Game.Arenas;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -17,7 +17,7 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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namespace Game.BattleGrounds
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{
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@@ -18,7 +18,7 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -18,7 +18,7 @@
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using Game.Entities;
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using Framework.Constants;
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using System.Collections.Generic;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.DataStorage;
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using Game.BattleGrounds;
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@@ -18,7 +18,7 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using Framework.GameMath;
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@@ -18,7 +18,7 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game.BattleGrounds.Zones
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