Refactoring of BNetServer
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@@ -40,7 +40,7 @@ namespace Game.Chat
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if (!handler.ExtractPlayerTarget(args, out target))
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return false;
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LocaleConstant loc = handler.GetSessionDbcLocale();
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Locale loc = handler.GetSessionDbcLocale();
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string targetName = target.GetName();
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string knownStr = handler.GetCypherString(CypherStrings.Known);
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@@ -405,7 +405,7 @@ namespace Game.Chat
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if (!handler.ExtractPlayerTarget(args, out target))
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return false;
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LocaleConstant loc = handler.GetSessionDbcLocale();
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Locale loc = handler.GetSessionDbcLocale();
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var targetFSL = target.GetReputationMgr().GetStateList();
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foreach (var pair in targetFSL)
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