Refactoring of BNetServer
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@@ -24,7 +24,7 @@ using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using Game.Movement;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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@@ -263,7 +263,7 @@ namespace Game.Chat
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{
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var record = CliDB.ItemSparseStorage.Values.FirstOrDefault(itemSparse =>
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{
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for (LocaleConstant i = 0; i < LocaleConstant.Total; ++i)
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for (Locale i = 0; i < Locale.Total; ++i)
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if (itemName == itemSparse.Display[i])
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return true;
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return false;
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@@ -1359,7 +1359,7 @@ namespace Game.Chat
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Race raceid;
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Class classid;
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Gender gender;
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LocaleConstant locale = handler.GetSessionDbcLocale();
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Locale locale = handler.GetSessionDbcLocale();
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uint totalPlayerTime;
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uint level;
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string alive = handler.GetCypherString(CypherStrings.Error);
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@@ -1437,7 +1437,7 @@ namespace Game.Chat
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// Query the prepared statement for login data
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stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_PINFO);
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stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Realm);
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stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Index);
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stmt.AddValue(1, accId);
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SQLResult result0 = DB.Login.Query(stmt);
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