Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
@@ -20,12 +20,12 @@ using Framework.GameMath;
using Game.AI;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -21,7 +21,7 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Framework.Dynamic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+1 -1
View File
@@ -20,7 +20,7 @@ using Game.DataStorage;
using Game.Maps;
using Game.Spells;
using System.Collections.Generic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+1 -1
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@@ -23,7 +23,7 @@ using Game.Maps;
using System.Collections.Generic;
using System.Text;
using Framework.Collections;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+3 -3
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@@ -23,7 +23,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -2561,9 +2561,9 @@ namespace Game.Entities
return vCount.count;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
CreatureLocale cl = Global.ObjectMgr.GetCreatureLocale(GetEntry());
if (cl != null)
@@ -20,7 +20,7 @@ using Framework.Constants;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
@@ -309,10 +309,10 @@ namespace Game.Entities
public class CreatureLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray NameAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Title = new StringArray((int)LocaleConstant.Total);
public StringArray TitleAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
public StringArray NameAlt = new StringArray((int)Locale.Total);
public StringArray Title = new StringArray((int)Locale.Total);
public StringArray TitleAlt = new StringArray((int)Locale.Total);
}
public struct EquipmentItem
+22 -22
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@@ -21,7 +21,7 @@ using Framework.GameMath;
using Game.Conditions;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
@@ -103,7 +103,7 @@ namespace Game.Misc
strBoxText = item.BoxText;
// Check need of localization.
if (GetLocale() != LocaleConstant.enUS)
if (GetLocale() != Locale.enUS)
{
if (optionBroadcastText == null)
{
@@ -181,8 +181,8 @@ namespace Game.Misc
public void SetMenuId(uint menu_id) { _menuId = menu_id; }
public uint GetMenuId() { return _menuId; }
public void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() { return _locale; }
public void SetLocale(Locale locale) { _locale = locale; }
Locale GetLocale() { return _locale; }
public int GetMenuItemCount()
{
@@ -212,7 +212,7 @@ namespace Game.Misc
Dictionary<uint, GossipMenuItem> _menuItems = new Dictionary<uint, GossipMenuItem>();
Dictionary<uint, GossipMenuItemData> _menuItemData = new Dictionary<uint, GossipMenuItemData>();
uint _menuId;
LocaleConstant _locale;
Locale _locale;
}
public class InteractionData
@@ -284,8 +284,8 @@ namespace Game.Misc
text.Repeatable = quest.IsRepeatable();
text.QuestTitle = quest.LogTitle;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -319,8 +319,8 @@ namespace Game.Misc
packet.Id = pointOfInterest.Id;
packet.Name = pointOfInterest.Name;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
PointOfInterestLocale localeData = Global.ObjectMgr.GetPointOfInterestLocale(id);
if (localeData != null)
@@ -338,7 +338,7 @@ namespace Game.Misc
public void SendQuestGiverQuestListMessage(WorldObject questgiver)
{
ObjectGuid guid = questgiver.GetGUID();
LocaleConstant localeConstant = _session.GetSessionDbLocaleIndex();
Locale localeConstant = _session.GetSessionDbLocaleIndex();
QuestGiverQuestListMessage questList = new QuestGiverQuestListMessage();
questList.QuestGiverGUID = guid;
@@ -350,7 +350,7 @@ namespace Game.Misc
questList.GreetEmoteType = questGreeting.EmoteType;
questList.Greeting = questGreeting.Text;
if (localeConstant != LocaleConstant.enUS)
if (localeConstant != Locale.enUS)
{
QuestGreetingLocale questGreetingLocale = Global.ObjectMgr.GetQuestGreetingLocale(questgiver.GetTypeId(), questgiver.GetEntry());
if (questGreetingLocale != null)
@@ -368,7 +368,7 @@ namespace Game.Misc
{
string title = quest.LogTitle;
if (localeConstant != LocaleConstant.enUS)
if (localeConstant != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -412,8 +412,8 @@ namespace Game.Misc
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -479,8 +479,8 @@ namespace Game.Misc
QueryQuestInfoResponse queryQuestInfoResponse = quest.QueryData;
LocaleConstant loc = _session.GetSessionDbLocaleIndex();
if (loc != LocaleConstant.enUS)
Locale loc = _session.GetSessionDbLocaleIndex();
if (loc != Locale.enUS)
{
QuestTemplateLocale questTemplateLocale = Global.ObjectMgr.GetQuestLocale(queryQuestInfoResponse.QuestID);
if (questTemplateLocale != null)
@@ -519,8 +519,8 @@ namespace Game.Misc
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -583,8 +583,8 @@ namespace Game.Misc
packet.QuestTitle = quest.LogTitle;
packet.CompletionText = quest.RequestItemsText;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -747,7 +747,7 @@ namespace Game.Misc
public class PageTextLocale
{
public StringArray Text = new StringArray((int)LocaleConstant.Total);
public StringArray Text = new StringArray((int)Locale.Total);
}
public class GossipMenuItems
@@ -781,7 +781,7 @@ namespace Game.Misc
public class PointOfInterestLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
}
public class GossipMenus
+7 -7
View File
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Framework.Constants;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
namespace Game.Entities
@@ -26,10 +26,10 @@ namespace Game.Entities
_type = type;
_spells = spells;
_greeting[(int)LocaleConstant.enUS] = greeting;
_greeting[(int)Locale.enUS] = greeting;
}
public void SendSpells(Creature npc, Player player, LocaleConstant locale)
public void SendSpells(Creature npc, Player player, Locale locale)
{
float reputationDiscount = player.GetReputationPriceDiscount(npc);
@@ -171,15 +171,15 @@ namespace Game.Entities
player.SendPacket(trainerBuyFailed);
}
string GetGreeting(LocaleConstant locale)
string GetGreeting(Locale locale)
{
if (_greeting[(int)locale].IsEmpty())
return _greeting[(int)LocaleConstant.enUS];
return _greeting[(int)Locale.enUS];
return _greeting[(int)locale];
}
public void AddGreetingLocale(LocaleConstant locale, string greeting)
public void AddGreetingLocale(Locale locale, string greeting)
{
_greeting[(int)locale] = greeting;
}
@@ -187,6 +187,6 @@ namespace Game.Entities
uint _id;
TrainerType _type;
List<TrainerSpell> _spells;
Array<string> _greeting = new Array<string>((int)LocaleConstant.Total);
Array<string> _greeting = new Array<string>((int)Locale.Total);
}
}
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Spells;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -25,12 +25,12 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -2086,9 +2086,9 @@ namespace Game.Entities
return GetGoInfo().ScriptId;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
GameObjectLocale cl = Global.ObjectMgr.GetGameObjectLocale(GetEntry());
if (cl != null)
@@ -20,7 +20,7 @@ using Framework.Constants;
using Framework.GameMath;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
@@ -1235,9 +1235,9 @@ namespace Game.Entities
public class GameObjectLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray CastBarCaption = new StringArray((int)LocaleConstant.Total);
public StringArray Unk1 = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
public StringArray CastBarCaption = new StringArray((int)Locale.Total);
public StringArray Unk1 = new StringArray((int)Locale.Total);
}
public class GameObjectAddon
@@ -18,10 +18,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using Game.Network;
using Game.Networking;
using Framework.Constants;
using Framework.Database;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
using System.Linq;
+2 -2
View File
@@ -18,10 +18,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using Game.Network;
using Game.Networking;
using Framework.Constants;
using Framework.Database;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
namespace Game.Entities
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Framework.Database;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+3 -3
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@@ -20,8 +20,8 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Loots;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -104,7 +104,7 @@ namespace Game.Entities
return true;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
ItemTemplate itemTemplate = GetTemplate();
var suffix = CliDB.ItemNameDescriptionStorage.LookupByKey(_bonusData.Suffix);
+1 -1
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@@ -35,7 +35,7 @@ namespace Game.Entities
Specializations[2] = new BitSet((int)Class.Max * PlayerConst.MaxSpecializations);
}
public string GetName(LocaleConstant locale = SharedConst.DefaultLocale)
public string GetName(Locale locale = SharedConst.DefaultLocale)
{
return ExtendedData.Display[locale];
}
+2 -2
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@@ -83,11 +83,11 @@ namespace Game.Entities
if (type == HighGuid.Transport)
return new ObjectGuid((ulong)type << 58 | (counter << 38), 0);
else
return new ObjectGuid((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Realm << 42, counter);
return new ObjectGuid((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Index << 42, counter);
}
static ObjectGuid MapSpecificCreate(HighGuid type, byte subType, ushort mapId, uint serverId, uint entry, ulong counter)
{
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Realm & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Index & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
(((ulong)(serverId & 0xFFFFFF) << 40) | (counter & 0xFFFFFFFFFF)));
}
@@ -16,8 +16,8 @@
*/
using Framework.IO;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.Entities
@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using Framework.GameMath;
+3 -3
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@@ -21,8 +21,8 @@ using Framework.GameMath;
using Game.AI;
using Game.BattleFields;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Scenarios;
using System;
using System.Collections.Generic;
@@ -1671,7 +1671,7 @@ namespace Game.Entities
public virtual ushort GetMovementAnimKitId() { return 0; }
public virtual ushort GetMeleeAnimKitId() { return 0; }
public virtual string GetName(LocaleConstant locale = LocaleConstant.enUS) { return _name; }
public virtual string GetName(Locale locale = Locale.enUS) { return _name; }
public void SetName(string name) { _name = name; }
public ObjectGuid GetGUID() { return m_guid; }
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+2 -2
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@@ -27,7 +27,7 @@ using Game.Groups;
using Game.Guilds;
using Game.Mails;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -3532,7 +3532,7 @@ namespace Game.Entities
stmt.AddValue(0, GetSession().GetAccountId());
stmt.AddValue(1, Global.WorldMgr.GetRealmId().Region);
stmt.AddValue(2, Global.WorldMgr.GetRealmId().Site);
stmt.AddValue(3, Global.WorldMgr.GetRealmId().Realm);
stmt.AddValue(3, Global.WorldMgr.GetRealmId().Index);
stmt.AddValue(4, GetName());
stmt.AddValue(5, GetGUID().GetCounter());
stmt.AddValue(6, Time.UnixTime);
+1 -1
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@@ -25,7 +25,7 @@ using Game.Guilds;
using Game.Loots;
using Game.Mails;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+1 -1
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@@ -21,7 +21,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
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@@ -22,7 +22,7 @@ using Game.BattleFields;
using Game.BattleGrounds;
using Game.Cache;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
+3 -3
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@@ -23,7 +23,7 @@ using Game.Groups;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -2803,8 +2803,8 @@ namespace Game.Entities
packet.QuestTitle = quest.LogTitle;
LocaleConstant loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != LocaleConstant.enUS)
Locale loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != Locale.enUS)
{
QuestTemplateLocale questLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (questLocale != null)
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Dynamic;
using Game.BattlePets;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
+13 -13
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@@ -31,8 +31,8 @@ using Game.Loots;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
@@ -2429,7 +2429,7 @@ namespace Game.Entities
string strBoxText = "";
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItems.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItems.BoxBroadcastTextId);
LocaleConstant locale = GetSession().GetSessionDbLocaleIndex();
Locale locale = GetSession().GetSessionDbLocaleIndex();
if (optionBroadcastText != null)
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, locale, GetGender());
@@ -2441,7 +2441,7 @@ namespace Game.Entities
else
strBoxText = menuItems.BoxText;
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
if (optionBroadcastText == null)
{
@@ -5057,8 +5057,8 @@ namespace Game.Entities
if (playerChoice == null)
return;
LocaleConstant locale = GetSession().GetSessionDbLocaleIndex();
PlayerChoiceLocale playerChoiceLocale = locale != LocaleConstant.enUS ? Global.ObjectMgr.GetPlayerChoiceLocale(choiceId) : null;
Locale locale = GetSession().GetSessionDbLocaleIndex();
PlayerChoiceLocale playerChoiceLocale = locale != Locale.enUS ? Global.ObjectMgr.GetPlayerChoiceLocale(choiceId) : null;
PlayerTalkClass.GetInteractionData().Reset();
PlayerTalkClass.GetInteractionData().SourceGuid = sender;
@@ -5080,7 +5080,7 @@ namespace Game.Entities
for (var i = 0; i < playerChoice.Responses.Count; ++i)
{
PlayerChoiceResponse playerChoiceResponseTemplate = playerChoice.Responses[i];
var playerChoiceResponse = new Network.Packets.PlayerChoiceResponse();
var playerChoiceResponse = new Networking.Packets.PlayerChoiceResponse();
playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
@@ -5111,7 +5111,7 @@ namespace Game.Entities
if (playerChoiceResponseTemplate.Reward.HasValue)
{
var reward = new Network.Packets.PlayerChoiceResponseReward();
var reward = new Networking.Packets.PlayerChoiceResponseReward();
reward.TitleID = playerChoiceResponseTemplate.Reward.Value.TitleId;
reward.PackageID = playerChoiceResponseTemplate.Reward.Value.PackageId;
reward.SkillLineID = playerChoiceResponseTemplate.Reward.Value.SkillLineId;
@@ -5123,7 +5123,7 @@ namespace Game.Entities
foreach (var item in playerChoiceResponseTemplate.Reward.Value.Items)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = item.Id;
rewardEntry.Quantity = item.Quantity;
if (!item.BonusListIDs.Empty())
@@ -5136,7 +5136,7 @@ namespace Game.Entities
foreach (var currency in playerChoiceResponseTemplate.Reward.Value.Currency)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = currency.Id;
rewardEntry.Quantity = currency.Quantity;
reward.Items.Add(rewardEntry);
@@ -5144,7 +5144,7 @@ namespace Game.Entities
foreach (var faction in playerChoiceResponseTemplate.Reward.Value.Faction)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = faction.Id;
rewardEntry.Quantity = faction.Quantity;
reward.Items.Add(rewardEntry);
@@ -6458,7 +6458,7 @@ namespace Game.Entities
return;
ChatPkt data = new ChatPkt();
data.Initialize(ChatMsg.Whisper, isLogged ? Language.AddonLogged : Language.Addon, this, this, text, 0, "", LocaleConstant.enUS, prefix);
data.Initialize(ChatMsg.Whisper, isLogged ? Language.AddonLogged : Language.Addon, this, this, text, 0, "", Locale.enUS, prefix);
receiver.SendPacket(data);
}
public override void Whisper(string text, Language language, Player target = null, bool something = false)
@@ -6508,7 +6508,7 @@ namespace Game.Entities
return;
}
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt packet = new ChatPkt();
packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
target.SendPacket(packet);
+5 -9
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@@ -18,7 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Text;
using System;
@@ -34,15 +34,11 @@ namespace Game.Entities
public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
{
// class specific initial known nodes
var factionMask = Player.TeamForRace(race) == Team.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
switch (chrClass)
if (chrClass == Class.Deathknight)
{
case Class.Deathknight:
{
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
m_taximask[i] |= (byte)(CliDB.OldContinentsNodesMask[i] & factionMask[i]);
break;
}
var factionMask = Player.TeamForRace(race) == Team.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
m_taximask[i] |= (byte)(CliDB.OldContinentsNodesMask[i] & factionMask[i]);
}
// race specific initial known nodes: capital and taxi hub masks
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+2 -2
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@@ -17,8 +17,8 @@
using Framework.Constants;
using Framework.Database;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
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@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
namespace Game.Entities
+1 -1
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@@ -18,7 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using Game.Network;
using Game.Networking;
using Game.Spells;
using System;
+1 -1
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@@ -23,7 +23,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
+1 -1
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@@ -23,7 +23,7 @@ using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
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@@ -21,7 +21,7 @@ using Game.BattleGrounds;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Game.Spells;
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.AI;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
using System.Linq;
+1 -1
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Dynamic;
using Game.BattleGrounds;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+4 -4
View File
@@ -25,12 +25,12 @@ using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -366,7 +366,7 @@ namespace Game.Entities
if (!target)
return;
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt data = new ChatPkt();
data.Initialize(isBossWhisper ? ChatMsg.RaidBossWhisper : ChatMsg.MonsterWhisper, Language.Universal, this, target, text, 0, "", locale);
target.SendPacket(data);
@@ -413,7 +413,7 @@ namespace Game.Entities
return;
}
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt data = new ChatPkt();
data.Initialize(isBossWhisper ? ChatMsg.RaidBossWhisper : ChatMsg.MonsterWhisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()), 0, "", locale);
target.SendPacket(data);